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Steampunk-ish themed Combat Game (Forums : Ideas & Concepts : Steampunk-ish themed Combat Game) Locked
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Nov 1 2014 Anchor

You might want to read this first (it includes an introduction if you're looking for something like tl;dr):
Docs.google.com
The excerpt below has some parts in it that are no more relevant or have been changed.

Someone wrote: Teams (1-4 players) are exposed to a large hall full of old mechanical parts and machines to disassemble and gather parts from.There is a zone for each team to bring their parts to, in order to secure them from other teams.Players are then supposed to build a craft (depending on the game mode: airborne, (under)water or land) with the most fitting properties to beat the enemy teams.
The main hangar is generated randomly so that players will find all kind of new parts all over the area every time they play. New parts will be shipped with small updates and optional packs.
The build mode demands cooperation. When the main part of the craft has been chosen, all further parts must be held by one player and the bolted in place by the other. Either you decide to build katamari style or an exact replica of the USS Enterprise. Whether it will turn out like huge hamster-powered ball of junk with an electric magnet inside or like an upper-class star cruiser, it's up to the players.
A craft consists of:

  • Main part: Chassis
    This can be an old car, a shopping cart or even a bathtub. Combined with a board computer it becomes the crucial part. If it breaks, it's over.
  • Source of energy
    A battery, stove, hamster in a wheel, ...
  • Seats
    Who wouldn't like a comfortable seat? There can be as many seats as there are players
  • Steering
    Wheels, fins, wings
  • Propulsion or general thrusting
    Motors welcome. Fire extinguishers might also work. Or an old fan.
  • Decoration
    Like mom would do on holidays
  • Weaponry
    You're not going to kill someone just by the looks of your craft. Get some forks, knives or atomic bombs or something.

Who knows what other parts could be useful?

The players of a team have to decide what part of the vehicle they control. Controls are set by assigning the function of a part to a key on the keyboard/game controller (by wiring up the part with your main computer). For example, the A key would give your teammates more electric shocks so they'll work faster turn the wheel left.
Game modes
Only destroying the enemies work ain't fun. So there's more:

  • Combat
  • Capture the flag
  • A to B race (such as climb the hill or the generic NFS sprint)
  • Keep the thing (for X minutes and don't let your enemies get it from you)

Main point of the game: Bring people together, have fun and communicate.
So that's the idea.
I'm a terrible programmer, although modeling and texturing is quite my jam. I am by no means a professional. I never released any of my games/prototypes.
What do you think about the idea? (Please read the link i put below) Would this be just another game nobody plays or the dream of boys who still want to play inventor?
If anyone is interested in planning and making this game real, I'm here. Skype/voip conferences are no problem for me, I think proper teamwork and good discussions are needed to keep each other motivated.
I will be working on the idea doc from now on: Docs.google.com

Edited by: Yethiel

Nov 1 2014 Anchor

I think you have a very interesting game idea here! .... this is something new and unique and I like it a lot. As a female, I can say it's not just the dream of boys wanting to play inventor LOL. The steam-punk theme has become very popular as well recently so I think you could get a good following based on that alone.
I can say, if executed right, I would totally play this game with my friends.

Something you might want to spend some time pouring thought into though, is the fact that this is heavily team-based so that complicates things a little. How are teams assigned/chosen? What happens if someone logs out or looses connection in the middle of the match? All those little problems that arise when you are suddenly dependent on other people who can leave at will.

Generally though, you have my respect and support of this concept. Good for you!

Nov 1 2014 Anchor

Thanks a lot for your support! I actually was a bit quick about posting it here. At that time it only was like 2 hours old and I just wrote down what came to my mind. Even now I'm thinking way ahead of me.
You're right about the team aspect and to be honest, I never thought about it until now. Initially I wanted this to be a game for LAN parties so the probability of someone dropping out wouldn't be too high. I definitely need to think about that.
We'll see how (and if) this will turn out. I'm glad you like the idea so far.
Thanks again!

Nov 6 2014 Anchor

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