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Stalker SoC crash - XR_3DA.exe caused BREAKPOINT (Forums : Support : Stalker SoC crash - XR_3DA.exe caused BREAKPOINT) Locked
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May 27 2014 Anchor

Tried loading a hard save, as well as other saves, for the Autumn Aurora 2 mod for Stalker SoC and the game crashed telling me that 'A crash has been detected by BugTrap'. The exception error message I got was this:

Someone wrote: XR_3DA.exe caused BREAKPOINT in module "E:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:0312CC85, xrDebug::backend()+165 byte(s)


Someone wrote: EAX=1064E228 EBX=00000000 ECX=1064E230 EDX=1064E35B
ESI=03259328 EDI=04A0A1A0 FLG=00000216
EBP=0142C818 ESP=0142B810 EIP=0322CC85
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B


I had played for hours last night with absolutely no problems whatsoever, things ran perfectly, I can't think of any reason why it would suddenly start crashing.

I'm posting here in case someone who doesn't frequent the mod page has a solution, so far I have looked on dozens of google results with people having the same problem and I can't find a single solution, the only explanation that does show up is some files in the texture sub folders ending with 'thumbs.db' and deleting them allegedly fixes the crashing, but I've looked through those folders/files and I can't see any files that end with 'thumbs.db', so that seems like a dead end.

I'm seeing 'incompatible hardware' in the error log, and even if it is the case, I don't have a clue what is incompatible or how to solve it?

Error log

Someone wrote: * Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3508.00 mhz, 29-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 34329 files cached, 6446Kb memory used.
Init FileSystem 1.105423 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
...Failed - incompatible hardware.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4042336 K], reserved[36656 K], committed[115248 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[11295 K], process heap[1364 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[6470 K], smem[0 K]
Executing config-script "e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1184]: NVIDIA GeForce GTX 770
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 14
* Vertex Processor: PURE HARDWARE
* Texture memory: 3978 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=122
load time=25 ms
* distortion: used, dev(30),need(14)
* SSample: 2048x2048
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[ui_button_sleep.xml] returns [ui_button_sleep.xml]
[16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml]
[16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml]
[16-9] get_xml_name for[ui_cop_hud.xml] returns [ui_cop_hud_16.xml]
[16-9] get_xml_name for[ui_cop_loot.xml] returns [ui_cop_loot_16.xml]
[16-9] get_xml_name for[ui_cop_loot_other.xml] returns [ui_cop_loot_other.xml]
[16-9] get_xml_name for[ui_cop_trade.xml] returns [ui_cop_trade_16.xml]
[16-9] get_xml_name for[ui_cop_trade_other.xml] returns [ui_cop_trade_other.xml]
[16-9] get_xml_name for[ui_cop_talk.xml] returns [ui_cop_talk_16.xml]
[16-9] get_xml_name for[ui_cop_char_info.xml] returns [ui_cop_char_info.xml]
[16-9] get_xml_name for[ui_faction.xml] returns [ui_faction.xml]
[16-9] get_xml_name for[ui_cop_radblood.xml] returns [ui_cop_radblood_16.xml]
[16-9] get_xml_name for[ui_cop_hud_16.xml] returns [ui_cop_hud_16.xml]
[16-9] get_xml_name for[ui_cop_loot_16.xml] returns [ui_cop_loot_16.xml]
[16-9] get_xml_name for[ui_cop_talk_16.xml] returns [ui_cop_talk_16.xml]
[16-9] get_xml_name for[ui_cop_trade_16.xml] returns [ui_cop_trade_16.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 2048x2048
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [96 ms]
"e:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 75920 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 4006 ms
* [prefetch] memory: 82635Kb
* phase time: 4022 ms
* phase cmem: 147705 K
SERVER: Starting...
* phase time: 32 ms
* phase cmem: 147942 K
SERVER: Loading alife simulator...
* phase time: 4 ms
* phase cmem: 147942 K
Loading saved game "zone.sav"...
* Loading spawn registry...
* 8640 spawn points are successfully loaded
* Loading objects...
* 17398 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
[16-9] get_xml_name for[map_spots_artefacts.xml] returns [map_spots_artefacts.xml]
* Game zone is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\zone.sav' (1.197s)
* phase time: 1197 ms
* phase cmem: 180374 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 15 ms
* phase cmem: 180389 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 7 ms
* phase cmem: 180413 K
Opening stream...
* phase time: 4 ms
* phase cmem: 180413 K
Loading CFORM...
* phase time: 1860 ms
* phase cmem: 240252 K
Loading shaders...

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default_aref::Compile
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender_R1\Blender_default_aref.cpp
[error]Line : 75
[error]Description :
[error]Arguments : Not enought textures for shader, base tex: prop\prop_barbwire3

stack trace:


Specs

SomeoneProcessor wrote: (CPU) Intel® Core™i7 Quad Core Processor i7-3770K (3.5GHz) 8MB Cache
Motherboard ASUS® P8Z77-M: MICRO-ATX, USB 3.0, SATA 6GBs, ATI®CrossFireX
Memory (RAM) 8GB KINGSTON HYPER-X GENESIS DUAL-DDR3 1600MHz, X.M.P (2 x 4GB KIT)
Graphics Card 2GB NVIDIA GEFORCE GTX 770 - 2 DVI, HDMI, DP - 3D Vision Ready
Memory - 1st Hard Disk 120GB KINGSTON V300 SSD, SATA 6 Gb (450MB/R, 450MB/W)
2nd Hard Disk 1TB WD CAVIAR BLACK WD1002FAEX, SATA 6 Gb/s, 64MB CACHE (7200rpm) ]

Edited by: indigo942

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