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Sprite slices to Particles (Unity 3D) (Forums : 2D Graphics : Sprite slices to Particles (Unity 3D)) Locked
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Nov 6 2015 Anchor

Hello,

i'm trying to create an explosion effect with the Unity's Shuriken Particle System and stuck with one question.

I have one Empty with the Particle System component on it in the scene. Also, i have a spritesheet, that represents the chunks of whatever (spaceship in my case). The spritesheet is sliced and adjusted properly with the Unity's Sprite Editor.

in editor view


Here are the Particle System Component values:

in editor view b

I would like to assign each slice of the spritesheet to a separate particle in a particle system component, with all the quantities and rates properly adjusted, of course. Is it possible somehow or i still have to slice the sprite outside Unity and bring the chunks one by one and mess around with sub-emitters and separate materials?

Could anyone direct me a little please?

Here is the spritesheet itself, for the case you'll get a chance to reproduce the issue.

spaceship chunks


Thank you!

Best regards,
Alexander

Edited by: Contour_Interactive

Jan 8 2016 Anchor

Hi,

maybe a bit late and also maybe not what you would like to hear: I think it doesn't work. Just tested it in Unity(5) and asked google: Answers.unity3d.com

You have to split them.

Jan 16 2016 Anchor

You can try Youtube.com
which results with something like this Puu.sh

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