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Sprite slices to Particles (Unity 3D) | Locked | |
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Nov 6 2015 Anchor | ||
Hello, Here are the Particle System Component values: I would like to assign each slice of the spritesheet to a separate particle in a particle system component, with all the quantities and rates properly adjusted, of course. Is it possible somehow or i still have to slice the sprite outside Unity and bring the chunks one by one and mess around with sub-emitters and separate materials? Thank you! Edited by: Contour_Interactive |
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Jan 8 2016 Anchor | ||
Hi, maybe a bit late and also maybe not what you would like to hear: I think it doesn't work. Just tested it in Unity(5) and asked google: Answers.unity3d.com You have to split them. |
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Jan 16 2016 Anchor | ||
You can try Youtube.com |
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