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Skellitown [Public BETA] released (Forums : Pimpage & Posing : Skellitown [Public BETA] released) Locked
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Oct 13 2015 Anchor

Hello everyone!

Today I am proud to present to you the opening of the first public beta server for Skellitown!

The Game

Skellitown is a cross-platform multiplayer game with MMORPG-style combat and character progression. The game is optimized for the tablet (or large screen phones) market. As for desktop computers it will run with max settings on low-end Mac/Windows/Linux.


You can grab a copy of the Beta test client over at the Skellitown website: Skellitown Downloads

Update:

Just wanted to tell you that the Android download is now also hosted on the Google Play BETA test program: Play.google.com

So now you do not have to change any settings on your mobile devices, just download from Google and play.

Features

  • Three different classes each with a wide variety of skills and builds
  • Character progression through attributes, skills and talents.
  • Play solo or in coordinated team-battles
  • PvP game modes :
    Death match - Two teams, the team with the most kills at the end wins!
    Arena - Two teams, best of 5 rounds, no re-spawn.
    Capture and Hold - Capture and defend points on the map.
    Objectives - Objective based battles.
  • PvE game modes :
    Boss Rush - Defeat the Boss and his minions as fast as possible.
    Arena Pit - Fight through 20 stages of increasingly more difficult enemies


Current State

The game is pretty much finished, the game engine might have a few unknown bugs and there are always stuff on the “future features list” but overall I’m pretty pleased with the current state of the engine and the game play. The engine is built with the LibGDX framework using Bullet Physics for collision and physics. Networking is built on top of Kryonet and has a MySQL backend. I only host one server at the moment located in the EU. When the game takes off I will also host one server in NA.


Current Focus

  • Finish the work on statistics, leader-boards and ranking.
  • The maps need some more work to look a bit better and be more fun and dynamic.
  • More maps should be added.
  • Multiplayer needs some more testing. I have had problems to test large team multiplayer since I need more people to play at the same time.


Future Features

  • Statistics and rankings - currently working on adding this.
  • Pre-made teams
  • Friends list and messaging
  • Attribute enhancing items. I.e crystals or runes that gives increased stats like 1% critical rate increase or 2% deflect chance.
  • Mini game for items. Combine lesser versions of items to create more powerful ones
  • Adding stun and interrupt mechanics
  • External gamepad support
  • Branching active skills to have combo and charge-up mechanics



Requirements

I have tested this on a Samsung Galaxy Tab Pro and a Samsung Ace4 and I would not recommend using it on anything weaker unless you want to turn down all graphics settings to minimum. For desktop computers, I have not found any computer slow enough to give Skellitown any problems.


Hello everyone and thank you so much for helping me test Skellitown!


I just wanted to let you know that on October 28th Skellitown will go Live on Google Play (it will be shown in the listings to EU countries). This will hopefully give an influx of new players and there will be easier to get a co-op or versus game going.


The version (0.3.0) that is going Live in Google Play is already up and running and the new version can be downloaded from Aperico.com or for Android: Play.google.com


You current version will not be able to connect to the new server so you need to update your client if you want to keep playing.


New in this version is:

* Leader-boards for all game modes (PvP rankings are updated every 12 hours PvE score-boards in real-time)

* Added a small Tutorial (shown the first time you play and can also be accessed from the Menu)

* Brand new Game Launcher (checks server connectivity and if there are any game updates)

* Bug fixes, improvements and adjustments to PvE difficulty.

Edited by: Aperico

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