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Requesting feedback for upcoming sci-fi indie game (Forums : Ideas & Concepts : Requesting feedback for upcoming sci-fi indie game) Locked
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Jul 7 2016 Anchor

Hey Everyone! :)


I am here to request some feedback on our first upcoming space themed sci-fi action-adventure indie game, titled "The Construct".

“The construct” is a classical top-down view adventure indie game. The gameplay mixes retro-like gameplay mechanics with modern features and a spectacular atmosphere and mysterious storyline. The gameplay is based on completing levels and collecting “keys” that unlock boos battles. Winning boss battles unlocks new sections with new levels that leads to another boss battle and so on. While progressing the player will be presented with new and new pieces of information, using which he can slowly put together the events that are behind the happenings in the game and form a complex and unique storyline.

Hidden contents in the form of secret items unlocking achievements, revealing expanded story elements and even unlocking secret levels are added to increase the variety of the game and provide more gameplay hours for those who are fond of 100% competition of a game.

Depending on the player’s abilities the game features a mind blowing short story of 3-4 hours with a constant variety in level design, gameplay elements and several twists in the main plot that are guaranteed to keep you in your chair until you complete the game. After the final boss battle, there are still another 3-4 hours of gameplay awaiting those who are fond of finding all little secrets and collectables needed for 100% game completition and those who bare to try to finish the game in hardcore mode, an increased difficulty mode that unlock after the first completition of the game designed to pose and even more challenging gameplay for the most skilled and determined. This game is by default made for those who are willing to take on a challenge, so expect hard levels that require figuring out puzzles and perfectly timed and planned movements just like back in the old times, so do not search for any gun n’ run gameplay.

It's currently up for voting on Steam Greenlight. You can check it out here:

Steamcommunity.com

Thank you and have a nice day :)


Jul 8 2016 Anchor

I've watched trailers of this game and there are two major questions I need to ask:

1. Can player shoot while not riding gigantic tank? Most if not all part of the trailers only show the ship avoiding lasers, sawblades and enemy shots but I've yet to see the ship shoots and destroys something

2. I understand that the theme is exploring mysterious space construct, but why do you go there in the first place? why are you risking life entering such deadly place? is there something to achieve or found there (aside of being curious that is)?

You should make another trailer with the answer of #2 to attract players. And since you mention about getting pieces of information then why not add that to trailer? add a portion showing the ship accessing console/computer/whatever then a dialogue box opens revealing a piece of information

If the answer to #1 is yes, then you really should make another trailer showing ship destroying enemies and bosses with its shots (instead of with tank)


Edited by: DarkBloodbane

Aug 7 2016 Anchor

I like your idea quite a bit! I'm interested to see how it turns out for you. One question that I had while I was watching your video was about the movement of the ship. Of course it is hard to tell without actually playing, but the movement looks very floaty. If one of your design choices is to make the game require precise (perfectly timed) movements, that may be hard to accomplish with such a loose control scheme.

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