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Reign Of Militias - A Cyberpunk RPG (Forums : Development Banter : Reign Of Militias - A Cyberpunk RPG) Locked
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Killuminati
Killuminati psychiatric
Mar 23 2005 Anchor

JOIN THE MILITIA!

|Background Story|
Reign of Militias takes place in a dark future not to far from today. The world’s economies have collapsed. A nuclear disaster in Antarctica has caused the western ice sheet to break off and fall into the ocean. The resulting displacement of the world’s oceans causes sea level to rise twenty feet across the globe. As governments struggle to cope with the wreckage, a global body of corporations takes control, and the world returns to a feudal system. The class gap widens, and the lower class expands exponentially. Those in the lower classes are left to fend for themselves against bandits, corporations and other desperately poor people. With governments unable to maintain order, these miserable people come together and form militias for their own protection.
In spite of these catastrophes, corporations manage to keep technology moving forward. Medical, computer, and energy production advances change the lives of the rich and privileged for the better, but make the lives of those in the lower classes worse. The advent of Artificial Intelligence leads to millions of job losses. Modern weapons and augmented soldiers make rising up against corporations impossible.

|The Game|
You will play as one of three character types:

[Militia Member/Leader]
A militia member is one of the huddled masses that have joined with other urban poor to try and eek out a living and protect themselves from bandits and other militias. There are two types of militia members:
• Militia Leaders
• Militia Members
Militia members try to capture waypoints. These waypoints give the members of your militia money every 'tick' (currently 60 seconds). There are several types of waypoints ranging from small residential spaces, to huge laboratories. The larger the waypoint, the more money you make per 'tick'. Your ability to capture a waypoint is based solely on the value of your militia. Your militia value is the sum of all of the value points of each of your militia members.
Every player in the game has value points. These come from a number of sources:
• The player’s kill/death ratio
• The player’s skill points
• If the player is alive or dead
• If they're augmented
If you have a small militia, you will not be able to capture many waypoints. However as your militia grows, you can capture more and more. There can be many different militias.
In addition to capturing waypoints, two militias can declare war on one another. In this case, when killed, no member of either militia in the 'war' will respawn until after all of the members of one of the warring militias have been eliminated. The side with at least one surviving militia member will win the war, and get a reward. The losing side will be penalized.
Militia leaders can recruit/ban militia members, manage captured waypoints, and declare war on other militias.

[Freelancers]
Solo operatives working for the highest bidder. As a freelancer, you take missions consisting of stealing software/information and assassinating militia members.

[AI Votary]
A pawn of one of three rouge Artificial Intelligences, the Votaries are highly augmented and well armed. There will only be one AI Votary for every ten people in game. As an AI Votary, you will take missions that include stopping software/information theft and assassinating militia leaders.

|Additional features|
[Skill system]
There are multiple skill categories, such as Melee Weapon, Pistol, SMG, Carbine, Rifle, Heavy Weapon, Hacking, etc. These skills go up as you use them. When a particular skill is low, you will do poorly when trying to use it; however, as your skill progresses, you will become much better at it.

[Weaponry]
As a player you will be able to purchase various weapons (melee weapons, pistols, SMGs, carbines, sniper rifles and heavy weapons) and add modifications that can alter their recoil, firerate and clip size, add target sights, scopes , flashlights and even secondary fires such as grenades.

[Weapons behavior]
Weapons will require skill to use, the more skill you have in a certain weapons class the better you are at handling its recoil. Running will lower accuracy severely with precision weapons such as carbines or rifles, pistols and submachine guns are more agile so they will not be affected. Crouching affects accuracy a great deal; crouching will increase your accuracy with precision weapons and lower recoil a great deal, but not as much with a pistol or submachine gun. Your current stamina also affects your weapons accuracy; if you have been running for a while expect your aim to be off a great deal. Your health level will reflect your maximum level of stamina.

[Augmentations]
Augmentations are very expensive nano/genetic technologies that give your player special abilities. Current augmentations are:
cloaking devices - energy based invisibility;
energy conversion packs - used for energy based weapons;
remote drones - hovering spying devices;
impact redirection - damage absorption;
muscle enhancement - weight limit and health increase;
speed enhancement - advanced velocity;
wired stim packs - personal and third-party healing;
enhanced vision - object/player information display.

[Armour]
Each Armor type will absorb impact differently, alter your inventory, or even be a prerequisite to activate an augmentation.

[Equipment]
You'll be able to buy miscelanous equipment such as binoculars, medkits and grenades (close combat, EMP, flashbangs, smoke grenades and Concentrated Nitrogen Bomb).

[Critical Damage Model]
Some damage will cause more than just hit point loss. Players can suffer broken limbs and concussions. Until these wounds are healed, the player’s ability to perform will suffer.

[Alternative income opportunities]
As a player you will be able to earn money by accomplishing missions and holding waypoints; however, you can also make money simply by killing your enemies, and selling their discarded loot.

[Vehicles]
Several vehicles for personal/militia use. Includes commercial or military vehicles, hover or land transports.

|Screenshots|
SP-9 Pistol
AUWR-77 Carbine
K17 Machine Gun
Ingame shot featuring the Enhanced Vision augmentation
Ingame shot - poor lightning will hide players
Ingame shot featuring flashlight modification
The BMR6001 - Military vehicle
Skills Menu

|More Media|
Check our forums!

|Recruiting|
We're looking to expand the current team, everyone that is trully dedicated to a project can join but we specifically need:
Weapon/character animators;
Static Meshes modellers/skinners;
Map texturers;
Mappers

|Website|
Dynamic3.gamespy.com

|Contacts|
EMAIL: Dark1One22@yahoo.com
ICQ: 96970935
AIM: DerMuffinMensch

Thanks.

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User Posted Image

GFJ
GFJ
Mar 23 2005 Anchor

sounds good :)

TheRambo
TheRambo Hello.
Mar 23 2005 Anchor

wow that was an intelligent post... maybe u should clariy if you are interested in joining or not :)

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OMG it's teh Raaaaammmbooo!!!

GFJ
GFJ
Mar 23 2005 Anchor

Killuminati wrote: we specifically need:
Weapon/character animators;
Static Meshes modellers/skinners;
Map texturers;
Mappers


I would be interessted, but I'm none of the above... (and I dont have that much spare time)

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Mar 23 2005 Anchor

Didn't I already do some work for this mod? I want to see the skin for that nade launcher :P

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When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

ShortCutMan
ShortCutMan ♥ Pure ♥ Bred ♥ Geek ♥
Mar 24 2005 Anchor

Good post and all, BUT WHAT GAME IS IT FOR?! :P

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98% of the internet population has a Myspace. If you're part of the 98% that is an emo bastard, copy and paste this into your sig.
User Posted Image

frosty-theaussie
frosty-theaussie Sonny Jim
Mar 24 2005 Anchor

ShortCutMan wrote: Good post and all, BUT WHAT GAME IS IT FOR?! :P


UT2K4

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User Posted Image

Killuminati
Killuminati psychiatric
Mar 24 2005 Anchor

Yes you did Cyanide, our skinner is having trouble keeping up with the weapon modeller but don't worry. ;)

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User Posted Image

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Mar 24 2005 Anchor

I EXPECT PERFECTION.

No, just kidding.I actaully haven't talked to..what's his face....DerMuffinMensch for awhile.That's all he ever asked.

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When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Mar 25 2005 Anchor

Looks interesting, keeping an eye out for this one!

Killuminati
Killuminati psychiatric
Mar 31 2005 Anchor

Media orgasm...

These are from RoMv1.62b internal testings:

RoM-IntTest #1
RoM-IntTest #2
RoM-IntTest #3
RoM-IntTest #4
RoM-IntTest #5

These are from TheStig and we have a Human Rights commission on our tails...

HK Scout
Benneli concept
Sniper concept
RPG
Grenades concept
USP Match
Raging Bull
Claymore Mine concept

These are Ronbo's Operation TakeCover level. "Good to the last bite".

Planetunreal.com
Planetunreal.com
Planetunreal.com
Planetunreal.com
Planetunreal.com

There, was it as good to you as it was for me? :P

Edited by (in order): Killuminati, Killuminati, Killuminati

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User Posted Image

Mar 31 2005 Anchor

Great stuff! One question - is the map in the first pics also yours, or is it a stock UT map (doesn't look like it, but...)?
The reason i ask is that in the first pics the map is really good, and in the bottom pics it's a bit crappy (i know, it's under construction, probably lacks lighting, etc etc).

Killuminati
Killuminati psychiatric
Mar 31 2005 Anchor

No, the first map isn't ours. The second is pretty alpha yet.

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User Posted Image

Mar 31 2005 Anchor

It's a shame you guys aren't using more advanced weaponry. Still, i understand the whole concept about your weapons - you just could have squeezed a few more advanced stuff in there.

Anyway, posted an inquiry in your forums. Following this mod with great interest. :)

Killuminati
Killuminati psychiatric
Apr 14 2005 Anchor

This is GUº Canuck's incoming map, he's been working on it for a while.

User Posted Image
User Posted Image
User Posted Image
User Posted Image


We're still recruiting dedicated members, especially weapon animators/texturers/modellers.

Register at the forums or contact Dark[NSF]:
Dark1One22@yahoo.com
icq: 96970935
AIM: DerMuffinMensch

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User Posted Image

Nemor
Nemor Moddb Monkey
Apr 14 2005 Anchor

Looking good. Makes me wish I had UT2K4... Or the money to buy it :P

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E-Force Mod Leader, Modeller & Mapper.

Eforcemod.net
Eforcemod.net

MajorPest
MajorPest Village Idiot
Apr 14 2005 Anchor

man that looks fucking amazing, i love that HUD

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