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Poll: Are you interested by the concept ? (3 votes)
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Reach the base / Kickstarter (Forums : General Banter : Reach the base / Kickstarter) Locked
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Apr 6 2015 Anchor

Introduction :

What about killing some zombies ? There is your chance to fight against them ! You take vacancy on your own boat when the storm comes out . The only chance to join the civilisation is to travel across 5 huge worlds ! Are you ready ? Reach the base is the NEXT game that you gonna need to play . Do not waste your time , zombies are just behind you !

Screenshots :

Goals :
500$ : Five hundred dollars is the lowest goal that the project needs to continue the development of the game. This will pay the programmer .

750$ : This goal include the programmer (500$) and pay the development of a third multiplayer level .

1500$ : This amount of money will pay the programmer (500$) and a HUD professional developer (1000$) , also this money cover the price of the third multiplayer level .

4000$ : Four thousand dollars will pay the programmer (500$) , a HUD professional developer (1000$) , cover the price of the third multiplayer level and pay a 3D animator for a better render in zombie/human interactions .

7500$ : This amount of money will pay the programmer (500$) , a HUD professional developer (1000$) , cover the price of 3 more multiplayer levels and pay a 3D animator for a better render in zombie/human interactions .

11000$ : This goal include the programmer (500$) , a HUD professional developer (1000$) , cover the price of 3 more multiplayer levels , pay a 3D animator for a better render in zombie/human interactions and buy a complete soundtrack created by a professional artist .

14000$ : This amount of money include the programmer (500$) , a HUD professional developer (1000$) , cover the price of 3 more multiplayer levels , pay a 3D animator for a better render in zombie/human interactions , buy a complete soundtrack created by a professional artist and order a complete professional website (.com) .

Risks :
Every project has potential obstacles , the first biggest obstacle of Reach the base development is the amount of money we will collect . Professional artists cost a lot and we want to deliver to the community one of the best indie games ever seen . To make sure that we will sucess we will use ALL of money collected on the game dev , pay experimented artists for development and we will do weekly update on Kickstarter .

Links :
IndieDB : Indiedb.com

Kickstarter : Kickstarter.com

Twitter : Twitter.com

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