|Question About Lua||Post Reply|
|Feb 15 2013, 9:43pm Anchor|
Could lua be used for a professional full scale game? No C++ engine or anything just pure lua and a graphical framework such as shiva.
lancer611 Professional Software Developer
|Feb 15 2013, 10:49pm Anchor|
I do not believe so, not without a lot of work anyway. Look here: Lua-users.org. Essentially, you need to bind lua to another fully functional language, develop w/e functionality you want with that language, and then add the appropriate hooks so that lua can use/call that code.
There are several good engines out there that you can use lua to code the whole game. Here is a article that mentions most of them: http://www.gamefromscratch.com/post/2012/09/21/Battle-of-the-Lua-Game-Engines-Corona-vs-Gideros-vs-Love-vs-Moai.aspx. One that it doesn't mention, which I actually like better than all of those, is the newer gameplay3d engine.
Hope all this helps.
Edited by: lancer611
Controlling complexity is the essence of computer programming. --Brian Kernigan
|Feb 15 2013, 10:54pm Anchor|
No what I meant was the lua language itself. Could it be used to make a large-scale game. Obviously lua is still connected to C.
Like if I use LOVE with Lua is that good enough to make a full large scale game with only those things?
|Feb 17 2013, 11:56am Anchor|
"No what I meant was the lua language itself"
No, because Lua is technically a scripting language. It's compiled alongside whatever language is running it. So, I'd check out the link above. I've used Corona, and I like it. Moai is nice, but not well-documented.
As for the scope, you're only limited to whatever you do with it. If you want to make a large-scale game, you can do it.
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