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Question About Lua | Locked | |
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Feb 15 2013 Anchor | ||
Could lua be used for a professional full scale game? No C++ engine or anything just pure lua and a graphical framework such as shiva. |
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Feb 15 2013 Anchor | |
I do not believe so, not without a lot of work anyway. Look here: Lua-users.org. Essentially, you need to bind lua to another fully functional language, develop w/e functionality you want with that language, and then add the appropriate hooks so that lua can use/call that code. There are several good engines out there that you can use lua to code the whole game. Here is a article that mentions most of them: Gamefromscratch.com. One that it doesn't mention, which I actually like better than all of those, is the newer gameplay3d engine. Hope all this helps. Edited by: lancer611 -- Controlling complexity is the essence of computer programming. --Brian Kernigan |
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Feb 15 2013 Anchor | ||
No what I meant was the lua language itself. Could it be used to make a large-scale game. Obviously lua is still connected to C. Like if I use LOVE with Lua is that good enough to make a full large scale game with only those things? |
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Feb 17 2013 Anchor | ||
"No what I meant was the lua language itself" No, because Lua is technically a scripting language. It's compiled alongside whatever language is running it. So, I'd check out the link above. I've used Corona, and I like it. Moai is nice, but not well-documented. As for the scope, you're only limited to whatever you do with it. If you want to make a large-scale game, you can do it. |
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