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Project Fighter Needs You! (Forums : Development Banter : Project Fighter Needs You!) Locked
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Aug 26 2004 Anchor

Project outline:

"Working Title"

PROJECT FIGHTER

Concept

Part fighter part rpg.

Project Fighter is focused on character specialization, and player vs player online fighting.

PF takes traditional 3d fighting games like tekken to the next level by adding the ability to control every aspect of your character
as you create, design, and adapt your alter ego to suite your own unique style.

Your goal is to challenge players from all over the world as you advance to become the most powerfull fighter online.

Key Features

* Creation - Shape, Color, and Equip your character from scratch!
* Experience - Grow stronger by winning battles and becoming the strongest fighter online!
* Adaptation - Improve your character's performance by adding new abilities, attributes,& equipment!
* Lush Graphics - Bright, colorful, cell shaded characters and environments immerse you into highly detailed fantasy world.!
* Realistic Combat - Live motion captured models, and the havok physics engine combine to form amazingly fluid and realistic fighters!
* Full Control - Choose your environments, choose your opponents, gamble for prizes, control your characters growth and adaptation!

Positions Available

We are in the concept and planning phase of production atm.
If you want to get in on the ground level, we are in need of all positions including.

Coders - C++ / gui scripting
Artists - 2d / 3d
Animators - character / gui
Modelers - character / object
Audio engeneers - bgm / sfx
Level Designers - environments / props
Public Relations - website / email administration

Requirements

*Proven Experience in your respective field.
Examples of previous works are manditory.

*Loyalty to the project.
Can you see this project through till completion?

*Flexibility and Responsibility
Can you dedicate your time in order to meet strict deadlines?

*Team Oriented
Do you play well with others?

Dont bother applying if you arent serious about this project!

we are keeping wraps on the details of this project but if your serious about joining you can sign our team disclosure agreement and we will send you the full html explanation document.

Contact us at:
pristonpass@hotmail.com
or
join us online at:
ww2.gamesnet.net #fighter

Thanks for your time,
Indy

Aug 26 2004 Anchor

Sounds really cool ;) Actually kind of likes a lot like Fighter Maker for the PS1 (or Fighter Maker 2 for the PS2). Sorry I can't help you, but I'll definitely be keeping an eye out for this game.

But one question, what game are you modding?

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 26 2004 Anchor

The coding requirment may mean it is a game built from scratch, not a mod.

Aug 26 2004 Anchor

You need a coder to mod an engine if it's going to be a TC (Total Conversion). So, you got to have all your needs down.

However, this sounds very much like a mod, and I don't know why he would be coming to Moddb forums if it wasn't. He probably just forgot to add that detail.

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Aug 26 2004 Anchor

Matrix Online, anyone?
Thematrixonline.warnerbros.com

Not a bad idea though.The coding would be tedious.I agree it sounds like it needs it's own engine.

- Edited By CyanideCotdPnuts On Thu 26th, Aug 2004 @ 3:53:00pm

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

frosty-theaussie
frosty-theaussie Sonny Jim
Aug 26 2004 Anchor

Unreal Tourney 2K4 might be a good engine to use.

--

User Posted Image

Aug 26 2004 Anchor

Awesome idea!.

- Edited By Neocadenemesis On Thu 26th, Aug 2004 @ 5:42:30pm

Aug 26 2004 Anchor

This game is not Matrix Online, I can see that, because first off:

1) It's cel-shaded
2) It's a focused-on-fighting mod
3) Matrix Online has guns
4) There's no "jacking in" or any of that crap

Everything else you can say that, but those points above stand apart.

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Aug 27 2004 Anchor

Well, Matrix Online is the same concept of individualization and different fighting styles.Guns are just sort of...there.

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Aug 27 2004 Anchor

Then I guess you can say The Specialists is a rip-off of Matrix Online? Lol, I guess it doesn't really matter, because this guy's idea, although somewhat similar, is his own mod design, which most of the time never clones the inspirations.

Good luck with the mod, ][ndy

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Aug 27 2004 Anchor

Thanks for all the constructive comments.
Ive gotten almost accustom to peoples discouragements.

At any rate, were planning on keeping things simple as possible, by modding off of an existing engine "D3" or "HL2". Im not sure of the HL2 engine specifics but I know that alot of things can be done with the exsisting technology.

for example the havok physics system will only need slight tweaks in order to accomplish what we need in terms of the fight dynamics and damadge registration. The gui can be done without too much trouble but the real area where we will need alot of coding will be the server / client hybrid that were creating for registering accounts and storing player data.

One step at a time =]
We may not be a proffesional company, but we are talented dedicated and willing to spen as much $ as it will take.
Realisticly this project will take a few years to reach completion and were all in it for the long run.

were just looking for like minded people to help with the project untill we get it off the ground. so any coders who are interested please email me and we could havbe a paying job for you.

thx again guys.
Indy

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