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Project: Conquest Recruitment/Update Thread | Locked | |
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Mar 27 2005 Anchor | |
Project Conquest breaks the mold for modern First Person Shooters. This hybrid between an FPS and RTS set in an alternate future where intergalactic space travel is possible. After landing, on a newly discovered inhabitable planet with an atmosphere similar to the tropical forests of Earth, The Marines are bombarded by an Alien race who refer to themselves as The Rass`Tai, a race buried in tradition and religion who have refused contact with other races for thousands of years. In Project Conquest you can take the role of either an elite Marine, destroying the Rass`Tai in a battle for survival of the fittest, or a proud member of the Rass`Tai Battle Squadron, defending their home planet against the evil invasion. However, this is where Project Conquest strays from the normal FPS formula, one member of each team will be able to become the Squad Leader allowing you to build up a base and lead your team to victory. Project Conquest has revealed its first media update; a level from one of our designers, Slinkey. PCQ_Temple will be part of the "Survival" game mode, where the Rass`Tai must hold off the Marine onslaught for a set time. If the main base is destroyed the Marines are victorious but if the Rass`Tai can hold up till reinforcements arrive then they shall prove triumphant. -------------------- ------------------------------------------ |
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Mar 27 2005 Anchor | ||
sounds like a fine idea but if you don't have a modeler draw out concept art so any potential modelers might be interested. I'm working on my own project now, but those few screenshots won't do if you want to gain interest. |
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Mar 27 2005 Anchor | |
Yes we are kind of in need of a concept artist |
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Apr 3 2005 Anchor | |
i'vve changed up the website and added some more documentation to it |
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