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Playniax next-gen 2d game engine introduction (Forums : General Banter : Playniax next-gen 2d game engine introduction) Locked
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Dec 28 2015 Anchor

Greetings all,

I would like to announce to this community Pyro, our next generation framework for building 2D games and other interactive graphical driven applications.

Pyro is based on the awesome cross-platform Monkey X programming language and anticipating the arrival of Monkey X2!

Monkey + Pyro can compile for WINDOWS, OSX, LINUX, IOS, ANDROID, HTML5!

Pyro main features

  • Screen manager and screens
  • Scenegraph with sprites, shapes (polygon, rectangle, ellipse), tiles, dynamic lights (point and shape), shadow casting and fog
  • Tile engine ( orthogonal, isometric and isometric staggered tile maps )
  • Tiled map editor importer / converter
  • Scene loader
  • Virtual controllers ( joystick and joypad )
  • Render to texture
  • Splash / loader screen
  • Skinnable GUI system ( layer, image, button, label, text field, progress bar, input box and light )
  • Generic particle system
  • Delta timer class
  • Storage system for saving game data
  • Collision / score system
  • Highscore manager
  • Bitmap fonts + TTF font exporter
  • Object pooling
  • Content manager
  • Texturepacker support
  • Common code library
  • Sound effects library
  • BASE64 encoding / decoding
  • XML loading / saving
  • Tons of extra commands and functions

Pyro comes with a rich set of source code files, templates, documentation and examples.

30 days trial HTML5 version can be found here

A world editor and particle editor are also in the making!

Visit our website for more information!

The Playniax team.

Edited by: playniax

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