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PlayFab is now free / announcing the PlayFab Marketplace (Forums : Development Banter : PlayFab is now free / announcing the PlayFab Marketplace) Locked
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Dec 11 2015 Anchor

Hi everyone,

We’ve made some big changes at PlayFab that should be interesting to folks on this forum. If you haven’t heard of us, PlayFab is a powerful and flexible backend platform for game operations.

PlayFab is now free. As of today, any game can use any or all of our core services, regardless of how many players, for free. This includes authentication, player profiles, cloud scripting, in-game commerce, content management, multiplayer matchmaking, leader boards, reporting, in-game messaging, and more.

You can see our API docs here: Api.playfab.com

How can we afford to go to free? Because we’re also launching our new add-on marketplace...

New Add-on Marketplace. Think of this like the Unity Asset Store, but on the backend server side. There are some really cool services out there from other companies that can help you operate your game. Services like community tools, advanced analytics, or customer service ticketing. We want to make adding one of these services as easy as pushing a button -- ideally without even needing another SDK. We have several services live today, with a bunch more coming soon -- and we’d love to hear what other tools or services you’d like to see in there!

Check out the services available in the marketplace at Playfab.com

BattleTech as a good showcase. If you want to see our marketplace in action, check out the BattleTech community site: Community.battletechgame.com

Harebrained Schemes had chosen to use PlayFab as the backend platform for BattleTech, which is still in development. After their very successful kickstarter ($2.8M!!), they wanted to roll that kickstarter community directly onto a community site for the game. We referred them to Innervate (Playfab.com), one of our marketplace partners, that specializes in community tools for games.

Innervate was able to build them a website in just a few days, and because Innervate is already integrated with PlayFab, when BattleTech fans create an account on that community site, they’re actually creating a new player account in PlayFab… which means when the game eventually launches, every community member will already have a game account -- and Harebrained Schemes will be able to reward their most avid community members with special in-game goodies.

Hopefully you’re as excited about these changes as we are. Finding a way to make PlayFab free realizes our dream of making a powerful backend platform available to every developer.


We’re not going to stop improving PlayFab until it’s truly world-class -- as competitive as what top companies like Machine Zone or Supercell are using to operate their own games. We want to free developers to stay focused on their games, and be confident that their backend platform can handle whatever they want to throw at it.

Happy Developing,

Zac Bragg

SDK & Developer Relations Engineer

INtense!
INtense! End Boss
Dec 11 2015 Anchor

I saw this news the other day and was intrigued. So say I have developed a unity game, with your plugin how easy is it to get the features into my game?

How do those features then work with different marketplaces. I.e. if my game is on steam do transactions occur via steam wallet or via my own payment gateway?

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Scott Reismanis
DBolical | @scottreismanis

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