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Party Animals! - A Deceptively Cute Political Strategy Game (PC) (Forums : Pimpage & Posing : Party Animals! - A Deceptively Cute Political Strategy Game (PC)) Locked
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Apr 30 2014 Anchor

What is Party Animals?

Party Animals is an adorable political satire and strategy game about a fictional tropical island that's currently in the grips of election season. You play the role of a quiet mouse bureaucrat who is tired of being a rubber stamp and decides to run for president and shake things up! On your journey to the Kapitolyo you will raise campaign funds, conduct political sorties, make backroom deals with recalcitrant rhinos, and generally test the limits of how far you're willing to go in order to become El Presidente. In terms of gameplay, I'd describe what we're aiming for as a mix between Tropico for theme and a much simplified Nobunaga's Ambition for game mechanics.

GIFs

Here are some GIFs of the prototype I showed off in Bitsummit. I put this off because I was worried that our game wasn't actiony enough to warrant having GIFs, but anyway here they are!


This is the basic sortie, where you match voter's concerns to the issues you talk about. In this case, they're interested in employment but not in birth control.


If you're losing their attention, bring in the entertainers!


Or if you're feeling cheap, call in some goons to scare them back to the pulpit.

Who is making this?

My name is Ryan Sumo, I was the artist for Spacechem and currently the artist for Prison Architect. Last year I co-released a game called Elevator Joe with my friend Erick from Kuyi Mobile. It flopped. So this year I’m trying to hit the indie PC market instead, and hoping I’ll find more favor there. I will be doing design and art for the game.

Julius Cebreros is a former game developer for Anino Games and an all around Avant Garde type programmer. He made a nifty many-vs-one online multiplayer game called Peasants Rebellion II, which has garnered some acclaim (sadly he’s taken down the actual game). He will be helping me with design and also doing all the programming work.

We're hoping that putting up this devlog will light a fire under our asses and also get us some great feedback from the community!

For some organized information you can check out our press kit!

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