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Ninja Blade mod recruting. (Forums : Ideas & Concepts : Ninja Blade mod recruting.) Locked
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Aratos
Aratos Ninja Blade Team Leader
Dec 27 2004 Anchor

Ninja Blade is a mod set in feudal Japan featuring Ninja vs Samurai combat. It wil involve a system in which players gain extra equipment by performing certaina ctions such as assasinating the target, killing a ninja ec. This system will work slightly differently for each team, with Ninjas gaining grades which allow more equipment whilst Samurai gain honour which may be spent on more skills.
At teh moment, we're in the middle of planning but we really need new team members, most specifically coders and modellers.
If anyone's interested, you can contact me or our PR manager, Gredinus or you can visit our forum or IRC channel.
www.ninjablade.tk
Moddb.com

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Last minute revalations suck. Mostly 'cause the truths in them are final and comin' at you so fast you got no choice.No choice but to let them bullet through your head before the blackness hits.

cheguevara
cheguevara Member (what else?)
Dec 27 2004 Anchor

stop asking spammer

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Join the Cold War: Reborn team!

Aratos
Aratos Ninja Blade Team Leader
Dec 27 2004 Anchor

What d'you mena spam? I asked once before, but it was in the wrong place so I got advised to post here. So I have. I don't think that's spam. Now if you don't have anything useful to say then for goodness sake do me a favour and don't.

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Last minute revalations suck. Mostly 'cause the truths in them are final and comin' at you so fast you got no choice.No choice but to let them bullet through your head before the blackness hits.

Dec 27 2004 Anchor

Haha, spamming when calling someone else a spammer...

This mod idea sounds like every other feudal game out there, and I believe I've heard of that system before. Would you find fleshing the design more to give us a better idea of what you're shooting for?

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Gredinus
Gredinus NinjaBlade PR Manager
Dec 27 2004 Anchor

the game play will be a mix beatwen CS and a ninja RPG. You will have the option to customize your ninja (or samurai).
The samurai will have classes (archer,swords-man,...) that you will select at higher lvls.Ninjas will have a bit diffrend system.Instead of money we will have Koku (One koku is about equal to 180 liters of rice) to buy equipment. for more info join our IRC channel or PM us

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Aratos
Aratos Ninja Blade Team Leader
Dec 27 2004 Anchor

Or something like that. We've really only just got the first drafts of the character designs. As for scenarios, probably something along the lines of Assasinations, stealing an item, that sort of thing. The emphasis will be firmly on stealth, with the Ninjas being able to gain different stealth abilities as well as the use of disguises etc. There'll be traditional japanese weapons from the era of the country at war and we really decided on much more than that unfortunately.

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Last minute revalations suck. Mostly 'cause the truths in them are final and comin' at you so fast you got no choice.No choice but to let them bullet through your head before the blackness hits.

Gredinus
Gredinus NinjaBlade PR Manager
Dec 29 2004 Anchor

do you guys realy think that if we would have a beather site there would be more people interested?

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User Posted Image

Dec 29 2004 Anchor

We don't even have a site and we don't have that much trouble getting team members. I think you really need to flesh out your idea, because it sort of sounds like any other ninja mod out there. You also need to come up with concept art to really show what you're getting at as well.

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Gredinus
Gredinus NinjaBlade PR Manager
Dec 29 2004 Anchor

Erm we dont eaven have a concept artist. Aratos and I are working on a idea (for the MOD to be special).

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embers.
embers. I'm a lumberjack....
Dec 30 2004 Anchor

well you need people before you make a mod "special"

otherwise it will be special like a retard school

Edited by: embers.

Gredinus
Gredinus NinjaBlade PR Manager
Dec 30 2004 Anchor

Didnt you read aratos post. We are in middle of designing the MOD features. And we are trying hard to get more people.

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embers.
embers. I'm a lumberjack....
Dec 30 2004 Anchor

ok heres how tis working at the moment: We know nothing, so no-one joins. you tell us your making ur mod special and so we wait and then we lose interest and your mod dies.

The End

have a good day

Gredinus
Gredinus NinjaBlade PR Manager
Dec 30 2004 Anchor

hehe we will not die. we have the spirit of a tiger. and we already sayed for more info PM one of us

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TheRambo
TheRambo Hello.
Dec 30 2004 Anchor

y dun u just give out some info right here? that way everybody can see it and might get interested, not only the one guy u send some PMs.

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OMG it's teh Raaaaammmbooo!!!

Aratos
Aratos Ninja Blade Team Leader
Dec 30 2004 Anchor

Now you mention it, my skills at giving ideas are limited to writing documents. Explaining in forum posts seems to wnd up with it not getting across right. If you want us to stick up a copy of what we have written down that's fine, but otherwwise unlss Gredinus wants to try and make a detailed post that aint gonna happen!

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Last minute revalations suck. Mostly 'cause the truths in them are final and comin' at you so fast you got no choice.No choice but to let them bullet through your head before the blackness hits.

Jan 1 2005 Anchor

Will the game play somewhat like Splinter Cell: Pandora Tomorrow with a ninja twist? The sort of game that springs to mind for me is quite like that; teams of 3 with no respawn in each round, the ninjas have to sneak past the samurai or take them out stealthily or if desperate, with swordfighting which they are at a disadvantage in, in order to assasinate their target. Both teams choose equipment at the start of the round, samurai carry two weapons (choice from your website) and two pieces of gear, ninja get a wider choice and more equipment, as a lot of their gear is small and disposable. Are you making it entirely realisitic, or will there be small concessions to drama, such as a few stealth-orientated acrobatic moves for ninja, and maybe heightened senses for samurai to help them detect unwary ninja?

Jan 1 2005 Anchor

It sounds a lot like the online version of Tenchu :S

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Gredinus
Gredinus NinjaBlade PR Manager
Jan 2 2005 Anchor

erm Katuto, Lysandyr is not in our team hes only guesing.
"teams of 3 with no respawn in each round, the ninjas have to sneak past the samurai or take them out stealthily or if desperate, with swordfighting which they are at a disadvantage in, in order to assasinate their target. Both teams choose equipment at the start of the round" Samurai will have classes
like in a rpg you lvl and can chose a class.Ninjas will only lvl in grades and get more abilitys.

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Shenk
Shenk Areku
Jan 2 2005 Anchor

There aren't that many feudal japan mods out there actually, and if you think about it, that doesn't make the mod unoriginal, there are thousands of modern-era mods out there, and yet there is plenty of originality there. If anything I'd say there needs to be more feudal japanese mods/games because the ones that are out there, are either crap, or unreleased and chancing getting canned.

You guys are still in the conceptual stage of modding. I say you find a concept artist, then get together with your existing team and brainstorm. What people see here in this thread is an unstable mod being developed. They see that you haven't a solid idea of what you wish to accomplish, and this will drive potential team members away, as their talents may go to waste if the mod doesn't succeed.

You need to come up with a full idea and flesh it out like Karuto said. When people see a mod with direction, a stable foundation and good ideas, then they'll join, not to help you, but for the experience of working with a mod like this. People don't want to risk working on garbage.

So I'd say, write all your ideas down, then elaborate on them, then examine the ideas, and add/remove until it's complete, exactly how you would see the game. Not only will it look better on your mod, it will also feel better for yourselves.

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User Posted Image

Jan 2 2005 Anchor

No, I was actually talking about your mod. After reading what you have typed, it sounds a lot like an online rpg version of Tenchu. Care to enlighten us with anything innovating to the genre of ninja and samurai? So far, it just sounds like, "Let's throw these two cliché characters into a battle against each other" sort of thing. I'm not trying to be mean or anything, but you guys got to have something that'll interest a feudal Japan lover such as me :)

Edited by: Karuto

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Jan 8 2005 Anchor

Yeah. Plus, the Samurai and Ninjas didn't go to battle with one another, in the strictest sense of the word. Ninja were usually mercenaries hired by Daimyo or kings to assassinate enemies, and in most assassination missions, they work in smaller groups, of three or four, led by a Shinobi. Having a team the size of CS, with 20 Ninja VS 20 Samurai is absurb. Hope that's not what you're planning, cause it's not really historically accurate. And I really hope we don't see any models of double bladed katanas, either. While they exist in Blade of the Immortal, they were neither a common or practical weapon in Feudal Japan.

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Jan 8 2005 Anchor

Gredinus wrote: the game play will be a mix beatwen CS and a ninja RPG.


I really hope you're joking.

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When there is no more room in Hell, the Dead will walk the Earth.
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"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Gredinus
Gredinus NinjaBlade PR Manager
Jan 8 2005 Anchor

CrossboneGundamX-2 wrote: Ninja were usually mercenaries hired by Daimyo or kings to assassinate enemies, and in most assassination missions, they work in smaller groups, of three or four, led by a Shinobi.

it will be like you sayed. we will try to make as much realistic as possible and add a bit fantasy to it (like jumping weary high). i meant with CS its Mission typs.
And Ninjas fightet in wars to ;P

Edited by: Gredinus

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Aratos
Aratos Ninja Blade Team Leader
Jan 8 2005 Anchor

But Ninjas didn't work in small groups of three or four led by a shinobi. A shinobi was a spy, not an assasin. Ninjas tended to work solo.
Not to mention the idea of "counterstrike meets a RPG" was NOT my suggestion. I don't know who had that idea, but I find it horrible.

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Last minute revalations suck. Mostly 'cause the truths in them are final and comin' at you so fast you got no choice.No choice but to let them bullet through your head before the blackness hits.

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