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My Game Design Regimen-What's yours? (Forums : Development Banter : My Game Design Regimen-What's yours?) Locked
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Feb 16 2014 Anchor

On June 30th, 2013, after 2 months of thinking about it, and writing notes, I began functional development of my current game, It Never Ends. Early on, I committed to updating my progress on my site every week, and creating a demo every two weeks. I've kept that promise to myself.

I did this to keep me motivated. In my mind, I'm producing demos for an audience, even though I know that the audience, at least at the moment, consists of only two or three people. I feel like it keeps me on track.

Like many of you, I work a full week, but I'm managing to spend 10-15 quality hours a week on my game. Each week, I take stock of what I've done, and set new goals for the next week.

So, this has been working for me. What's your regimen like?

Feb 17 2014 Anchor

My regimen is similar but I have school and a job that eats most of my time up. I try to get a few goals accomplished per week and hopefully set new ones for the next week.

Feb 17 2014 Anchor

Scheduling time is important. At first, game development time was limited to whenever I was finished with work. This didn't work too well, because I find that game creation requires me to be fully alert. Now I devote several good hours over the weekend, which is more productive, and less stressful.

I find that setting reasonable goals is also crucial. If I set an unrealistic goal that is supposed to get done by next week, it's only setting me up for failure. Sure, I'm not accountable to anyone but myself, but if I don't set deadlines, and honor them, I think I'll start to make excuses, and the project won't get done.

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