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My First Game: It's Nothing Personal (Forums : Pimpage & Posing : My First Game: It's Nothing Personal) Locked
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Aug 5 2013, 4:40am Anchor

About Me (Feel Free To Skip This Bit)

I study economics in London and this Summer I am taking part in an apprenticeship at a big UK bank, I am so glad I did it because it made me realise how important it is to find a job I'm actually passionate about. Games are my major hobby so I'm giving writing and developing a shot.

As someone with no coding skills, no musical ability, no artistic talent I felt like I'd hit a brick wall fairly quickly. I used Construct 2, which is basically development for dummies and had these prototypes built in an hour or two each... Scirra.com I hope to go back to a few of these but I decided to start with "It's Nothing Personal" because it could be fleshed out fairly easily considering it's my first game.


So the game....

As I said above it's called It's Nothing Personal and I describe it as Divekick, if Divekick was a platformer. It's supposed to be played 2 player local multiplayer (P1 using arrow keys, P2 using WASD). I've now added a single player though, the number of players can be toggled with A and D in the menu. It's my first game so the AI is a bit iffy but I'm pretty proud of it.

If you could download my latest build and leave feedback I'd really appreciate it:
PC; Dropbox.com
Mac; Dropbox.com
Linux; Dropbox.com

Gameplay:
Youtube.com

Screenshots:
User Posted Image

Be kind, be brutal, ultimately just be honest please. Thanks for your time :)

EDIT: Fixed Links

Edited by: LevelUpJordan

Aug 5 2013, 7:21am Anchor

I will play this on my next break. Love the colours mmmmmmmmm.
Construct 2 is actually a good choice, I want to make a game with you. : D

EDIT: File not available / link is broken

Edited by: plinkie

Aug 5 2013, 7:39am Anchor
plinkie wrote:
EDIT: File not available / link is broken

Same here (on PC). I've watched the gameplay video though and it seems to be a fun game to play.

Aug 5 2013, 7:57am Anchor

Yeah it looks fun although what decides whether you are damaging or you are being damaged? is it that you are jumping on the other guy's head ?

Aug 5 2013, 8:16am Anchor

Sorry guys I'm an idiot! Should be fixed now, yeah it's old school head jumping (give or take- I'm a bit lenient so contact above shoulders works)

Aug 5 2013, 8:53am Anchor

It was fun indeed! There was something I couldn't do and I think it would be nice to add: Combo hit! If you hit your opponent and then land again on his head during the same jump, then currently it doesn't count as a second hit, but I think if it did count, it would be better.

Aug 5 2013, 9:06am Anchor

Great for mobile platform type stuff. How did you manage to simulate AI in Construct 2? Good job, I am a UDK scripter but I would like to learn Construct 2 stuff so if you ever want to make a game in 2-man team give me a shout : P

Aug 5 2013, 9:08am Anchor
swyrazik wrote:It was fun indeed! There was something I couldn't do and I think it would be nice to add: Combo hit! If you hit your opponent and then land again on his head during the same jump, then currently it doesn't count as a second hit, but I think if it did count, it would be better.

Interesting, thanks! I specifically programmed something to stop that double hit happening. Can I ask if you played single player or multiplayer? :)

plinkie wrote:Great for mobile platform type stuff. How did you manage to simulate AI in Construct 2? Good job, I am a UDK scripter but I would like to learn Construct 2 stuff so if you ever want to make a game in 2-man team give me a shout : P

Thanks! I have no clue what platform I'm aiming for, the only problem I have is I'm not a fan of touch controls for platformers which this sort of is. I do the AI by comparing the player's relative x & y co ordinates and some chance variables. I'd definitely be up for working with you on something, one thing I'd have to warn you about is that I actually suck at art, most of the assets weren't made by me. If you're still up for it though then feel free to message me :)

Aug 5 2013, 9:12am Anchor

It is a very entertaining game! Although I think it lacks online multiplayer.

Aug 5 2013, 9:16am Anchor
MagPatxi wrote:It is a very entertaining game! Although I think it lacks online multiplayer.

That would be cool! Unfortunately as my first game I don't really have a clue how I'd go about getting something like that to work. I'd also worry about a lack of players, I get what you're saying though if there isn't someone you can play with then a lot of the game is lost. A week or so ago there wasn't even a singleplayer XD

Edit: I forgot to say thanks for the feedback! Thankyou :)

Edited by: LevelUpJordan

Aug 5 2013, 9:34am Anchor
LevelUpJordan wrote:
swyrazik wrote:It was fun indeed! There was something I couldn't do and I think it would be nice to add: Combo hit! If you hit your opponent and then land again on his head during the same jump, then currently it doesn't count as a second hit, but I think if it did count, it would be better.

Interesting, thanks! I specifically programmed something to stop that double hit happening. Can I ask if you played single player or multiplayer? :)

plinkie wrote:Great for mobile platform type stuff. How did you manage to simulate AI in Construct 2? Good job, I am a UDK scripter but I would like to learn Construct 2 stuff so if you ever want to make a game in 2-man team give me a shout : P

Thanks! I have no clue what platform I'm aiming for, the only problem I have is I'm not a fan of touch controls for platformers which this sort of is. I do the AI by comparing the player's relative x & y co ordinates and some chance variables. I'd definitely be up for working with you on something, one thing I'd have to warn you about is that I actually suck at art, most of the assets weren't made by me. If you're still up for it though then feel free to message me :)


Well the important thing is the scripting aspect, how much of it is your own? Or is it 100% a tutorial? Just confused as you said you're not a programmer but made it in a few days.

Aug 5 2013, 9:34am Anchor
LevelUpJordan wrote:
MagPatxi wrote:It is a very entertaining game! Although I think it lacks online multiplayer.

That would be cool! Unfortunately as my first game I don't really have a clue how I'd go about getting something like that to work. I'd also worry about a lack of players, I get what you're saying though if there isn't someone you can play with then a lot of the game is lost. A week or so ago there wasn't even a singleplayer XD

Edit: I forgot to say thanks for the feedback! Thankyou :)


You got that right, in the future, sure there will be more players. Thank you! ;)

Aug 5 2013, 9:50am Anchor
plinkie wrote:
LevelUpJordan wrote:
swyrazik wrote:It was fun indeed! There was something I couldn't do and I think it would be nice to add: Combo hit! If you hit your opponent and then land again on his head during the same jump, then currently it doesn't count as a second hit, but I think if it did count, it would be better.

Interesting, thanks! I specifically programmed something to stop that double hit happening. Can I ask if you played single player or multiplayer? :)

plinkie wrote:Great for mobile platform type stuff. How did you manage to simulate AI in Construct 2? Good job, I am a UDK scripter but I would like to learn Construct 2 stuff so if you ever want to make a game in 2-man team give me a shout : P

Thanks! I have no clue what platform I'm aiming for, the only problem I have is I'm not a fan of touch controls for platformers which this sort of is. I do the AI by comparing the player's relative x & y co ordinates and some chance variables. I'd definitely be up for working with you on something, one thing I'd have to warn you about is that I actually suck at art, most of the assets weren't made by me. If you're still up for it though then feel free to message me :)


Well the important thing is the scripting aspect, how much of it is your own? Or is it 100% a tutorial? Just confused as you said you're not a programmer but made it in a few days.


I'll try and get everything making sense :p

The art assets I bought so have every right to use in a game

Everything else, the programming, the idea, the entire game is made by me without a tutorial. So I guess I am a programmer

Aug 5 2013, 10:05am Anchor
LevelUpJordan wrote:
plinkie wrote:
LevelUpJordan wrote:
swyrazik wrote:It was fun indeed! There was something I couldn't do and I think it would be nice to add: Combo hit! If you hit your opponent and then land again on his head during the same jump, then currently it doesn't count as a second hit, but I think if it did count, it would be better.

Interesting, thanks! I specifically programmed something to stop that double hit happening. Can I ask if you played single player or multiplayer? :)

plinkie wrote:Great for mobile platform type stuff. How did you manage to simulate AI in Construct 2? Good job, I am a UDK scripter but I would like to learn Construct 2 stuff so if you ever want to make a game in 2-man team give me a shout : P

Thanks! I have no clue what platform I'm aiming for, the only problem I have is I'm not a fan of touch controls for platformers which this sort of is. I do the AI by comparing the player's relative x & y co ordinates and some chance variables. I'd definitely be up for working with you on something, one thing I'd have to warn you about is that I actually suck at art, most of the assets weren't made by me. If you're still up for it though then feel free to message me :)


Well the important thing is the scripting aspect, how much of it is your own? Or is it 100% a tutorial? Just confused as you said you're not a programmer but made it in a few days.


I'll try and get everything making sense :p

The art assets I bought so have every right to use in a game

Everything else, the programming, the idea, the entire game is made by me without a tutorial. So I guess I am a programmer


Cool. Well then yeah I would like to help out if you come up with an idea for a new game, or are looking to expand this one somehow. I am a scripter in UDK but always up for learning other scripting languages. More of a gameplay coder than core systems such as character, AI etc. Would leave that to you : P

Aug 5 2013, 1:33pm Anchor
LevelUpJordan wrote:
swyrazik wrote:It was fun indeed! There was something I couldn't do and I think it would be nice to add: Combo hit! If you hit your opponent and then land again on his head during the same jump, then currently it doesn't count as a second hit, but I think if it did count, it would be better.

Interesting, thanks! I specifically programmed something to stop that double hit happening. Can I ask if you played single player or multiplayer? :)



I played single player as I didn't have anyone else with me, other than my other hand, but I would definitely enjoy it more in multiplayer.

Aug 5 2013, 3:44pm Anchor

I've decided I'm making a rock, paper, scissors game in Construct 2 this week as practice : P

Aug 5 2013, 3:51pm Anchor

Awesome, good luck :)! I don't want to derail this as I'm still desperate for feedback on this game. But if ever you need help feel free to ask, you can find some gameplay prototypes I made with the software here: Scirra.com

Pretty big update! There are now multiple stages (Still working on more though), slightly better visuals and a pretty major AI fix for Perk Mode.
As always, thoughts are welcome!

Edited by: LevelUpJordan

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