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MVPB needs Unreal Coders/Programmers (Forums : Development Banter : MVPB needs Unreal Coders/Programmers) Locked
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DeadlyAssasin
DeadlyAssasin MVPB Leader
Apr 12 2004 Anchor

Maximum Velocity PaintBall (MVPB) is a reality based paintball mod for Unreal Tournament 2003. We have a large paintballer/gamer fan-base eagerly awaiting our release. We have the attention and support of most of the paintball community including; WORR Games, Kingman, Angel, Dye, and many other paintball manufacturers and news/event websites.

MVPB has been in developement since early 2003. Modeling, skinning, and mapping are all but complete. Our shortfall has been in the coding area. We have gone through three coders that have had to leave the team for various reasons. Our most current, and most successful, coder is leaving in two weeks to marine bootcamp training. This, again, leaves us without a coder.

The current MVPB staff is made up of very serious and talented individuals. Most of the current staff actively plays paintball. This has helped in MVPB creating very realistic maps, models, and animations.

We need an experienced coder to help MVPB complete is journey to release, and beyond. As far as paintball mods throughout the gaming community go, there is currently no equal to our quality. Although paintball experience would be great, it is not required.

We are a very friendly and excited group of developers ranging in ages from 13 to 40 ( I would be the 40 y/o geezer :/ ).

If you are interested in becoming a coder for MVPB please contact me, Keith, at keithcharron@charter.net or keithchar404 on AIM.

Please visit Mvpb.net and check us out.

Thanx,
Keith (S8NSSON) Charron
Co-leader MVPB

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