I wanted to compose music that sounded as authentic as possible, to help create a realistic and authentic user experience for a medieval game.
The reason I chose to compose "authentic" medieval music is because I haven't found a similar initiative so far. Most music that is labeled as "medieval" is no different than other "epic orchestral" music, using lots of instruments that didn't exist at the time, or using composition skills that do not match the period (chord progressions that were not used in those times).
What's so special about the package?
It is very comprehensive, ranging from full soundtrack pieces, random soundtrack generator scripts, ambient sounds, jingles and even bonus sound FX.
The full version includes:
1- The firstrandom soundtrack generation script!Based on four different song structures composed as Medieval Folk Tunes, the soundtracks will be randomly generated using 16 different melodies, 8 different drum loops and 8 different accompaniments. That is a total of nearly 4096 possible combinations! (4x16x8x8)
2- Several other random music generation scripts: a classical guitar (lute) mood and a gregorian chant for church sonority.
3- Adaptive musicaccording to the action based on triggers to switch between a battle and an exploration mode.
4-Nine full pieces of music(two of which are loopable)
5- 18 different chimes to underline events like a victory, defeat, a click on a button and the likes...
6- 16 ambiance sounds including campfire, battle, castle courtyard, forest, horses walking, winter wind..., all loopable.
7- As a bonus,over 200 medieval sound FX!
Regarding file formats, all of the sound FX, Ambient sounds and the random soundtrack generation script samples are in *.WAV format in highest quality.
The chimes, full soundtrack pieces and the guitar and gregorian chant samples are in *.OGG in 192 kbps quality.
Check out the demo video below (go to 3:40 to watch the presentation of the features and skip the introduction)
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