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Multiplayer Mecha Programming game. | Locked | |
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Sep 11 2012 Anchor | ||
Just a concept some of us have been throwing around based on one of our favorite games. Hoping The Concept: How the game plays: HARDWARE DESIGN: Head: The head of the mech houses the CPU, optics, scanners, radar and other sensory parts. What type of head a player chooses will determine many of the options available and is an important consideration when planning a design. Core: The core of a mech contains the generator housing, back booster slots, expansion slots, and determines the countermeasures available. Choosing the correct core type for a design is crucial as not every generator or countermeasure can be used with every core. Arms: The arms of a mech hold weapons and shields, or may even be weapons or shields. Aside from the obvious considerations, careful planning for reliability and EN usage is a must when selecting arm units. Legs: Legs do more than just give movement to a mech. The legs are also one of the determining factors in the maximum weight a mech can handle. Different leg types are better at holding weight while others arebetter at providing swift movement. These are just the most basic parts that will form the frame of a mech. The internal parts and weapons are what will help to further round out a hardware profile for a mech. How these parts function as a whole is determined, lragerly, by the software profile for a mech. SOFTWARE DESIGN: A good software program is composed of movement, attack, defense, and detection. For example a mech should be able to DETECT and enemy, MOVE into attack range, ATTACK the enemy, and DEFEND against an incoming attack. The is accomplished by using a variety of programming chips to determine the actions a mech will take. So is anyone interested in playing a game like this? The concept is essentially exactly the same as a PS1 era game called Carnage Heart which i highly recommend playing if you like the concept layed out above. If you have playedit you may notice that there are more parts involved as compared to the original. There will also be several new chip types and the ability to program on multi-cored cpus. Let me know what you guys think and we will post more information as interest is shown. Edited by: Manji022 |
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Sep 14 2012 Anchor | ||
When I first read this, I thought it would be more of an AI simulator where the player is tasked to actually write the software in a programming language. It could take off if a bunch of tinkerers got in on it. Imagine that instead of chips that the bots could load LUA scripts of differing sizes depending on the cpu loaded into the mecha. The scripts would then be able to use the api from the various bits and pieces of the mecha in to make their bi-pedal weapon of mass-destruction run, jump, fly, shoot, and tea bag fallen enemies. It would be interesting to see who could come up with the best A* module to have their bots navigate a level and buster sword enemies that are just walking into the side of buildings. |
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Sep 14 2012 Anchor | ||
I remember playing soming a little less similar called Roboforge, I would be excited to try a new one. If your concept grows further and needs some artwork contact me and I'd be interested to help. |
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Jan 4 2013 Anchor | ||
You are giving players too many choices. There must be some random. There was similar game called Mech Hero I think. Had same flaw I think. |
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