Half life 2 multiplayer mod
I brought the mod to this forum in hopes of finding a group of modders that would be able and willing to do this or something along the lines of me and a few friends idea.
Characters (or whatever you want to call them):
Humans:
The "average" character.
These are what everything is compared against.
Can use the majority ranged weapons and vehicles (more along the lines of transport vehicles).
Great vision.
Played in First or 3rd Person view.
no special abilites or hinderaces.
The jack of all trades, but master at none.
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Mutant:
the typical slow and strong creature.
It towers over the Human.
Able to lift cars and toss them.
Able to take the most damage.
These (if this can be done) should have bad vision, but notices movement very well.
Played in 3rd or first person
Advantages:
Regenerate health
Lots of armor and Health
Stongest melee
Can use very large weapons
Can pick up large objects
Disadvantages:
Large target
it is big so it cannot go into small buildings.
Slow
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The Psychic :
Evolved Humans that sacrificed strength for intelligence and speed
Slightly smaller than Humans
Advantages:
Psychic Powers such as Telekinesis, Pyrokinesis, ect.
Quicker, more agile than humans
able to jump off walls
can jump higher than humans
melee is fast
Ability to drain energy from oppenents dead body for more power
Disadvantages:
Low health and almost no armor
cannot use vehicles
Can only use pisols as a ranged weapons
very weak
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Instinctive bug-thing:
Something not human, that is the perfect hunter.
(i really can't explain how it looks, just kinda like the alien in the fact that it is insectiod)
Advantages:
Very fast
Able to jump very high and far
Body is a weapon
see in the dark
hearing is very good
can climb walls
little stronger than the human
Disadvantages:
Light is amplified outside (so its hard to see)
Loud sounds stun it
lowest health and armor
All character races can be played in 3rd or fist person. Its more of a personal preferance.
Maps:
Large Multi-level maps
supporting buildings, sewers, catacombs, and other little tidbits.
made for large numbers of players
also have smaller maps for small games of friends
One map idea:
Its in a city, that is war-torn in the center on the city a nuke was dropped there. In the center all there is a crater and it slowly goes to normal the farther you get a way from the center. You can access a tunnel system that runs under the city (catacombs, sewer system). There are little crators that you can access these (previous bombings). this owuld be about 50 years after the bombing that has never been cleaned up. Rubble is still there. Vines are growing up the sides of walls uncontroled, mnay of the builings have large holes that you can go inside. and there should be 2 forms of this map a day and night version.
I know the map idea has been used os many times i just thought of that off the top of my head. I want it to convey the size of some of the larger maps.
Knpb.org a picture of a crater
Gameplay:
Wanted:
Geomod (but creates some rubble)
All objects have the ability to do damage
All objects have mass
Blood loss and vision distortion
good physics
Basic Gameplay:
Fast paced First/third person shooter
Almost all objects are throwable
upgradable weapons (pick up items randomly dropped off of enemies killed)
Psychic get upgrades through draining a dead enemy(over time)
The instinctive bug-thing evolves from kills.
Mutant gets upgrades too
Games are expected to be long
race has special abilities that will be hidden (like Mortal Kombats cool moves)
Weapons:
All of the traditional stuff like pistols, rifles, ect.
Air Rocket:
very loud(stuns the bugs that are near it)
Shoots out a wave of air
not very strong but knocks opponents away or disorients them
no ammo but long charge time
Tranquilizer Rifle:
Long range
low ammo
confuses and drugs opponents(wavy screen, focus, fading, ect)
cannot kill
Rocket Launcher:
Only usable by mutants
Rocket is slow (relatively speaking)
very powerful
low ammo long reload time
can be exploded in mid flight by user
Grenade launcher
strong, very strategic
grenades can stick to most surfaces as they have large spikes
proximity mine, smoke grenade, flashbang
listed above are the different types of ammo
More will be listed at a later date and more will be constructed if this mod gets picked up
Vehicles
As of right now tantamine and I beleive there shoud only be transport vehicles in objective type games
Gametypes(tantamine's spellng errors included)
Hey here are some of the gametypes that me and kymzen have thought of for this game.
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Seige, assault, bomb the base whatever you want to call it.
the object like in every game will be to destroy somthing.
you'll have to get into the enemy base and distroy something. But it wont be a walk in the park you will have to complete a series of objectives to get in. like shuting down defence turrets or open big gate after you do this then yo can run in shooting blindly. there are also side objectives that you can do to give your team a slight advantage. For example you could shut off the lights or capture a respawn point.
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Death match/Team death match/species death match
Death Match
you now how this works get the most kills and win you will also as krymzen metioned be able to pick up power ups to upgrade strength speed weapons abilities whatever you want. But will only last for the match. so therefore long matches. *power ups are availble in all game types*
Team deathmatch
same rules get to the kill limit and win but all teams start with a respawn point that they cannot lose. ther will be othe nutral respawn points over the map you can capture for your team to give them a advantage
species death match
same as team death match but you will only be on a team with the same species as you. All rules from team death match still apply.
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CTF
Now i think that this is cool. each team will start close to each other but not so close that you can run away. one team mate will automaticaly start with the flag. there are a series of different bases around the levels you will first have to plant for flag anywhere within thers bases. if your team mate dies and the flag is droped for too long you will lose(This is all before you plant your flag) after you plant your flag it goes on like a normal game of CTF and no team may pick up there own flag. this will make it so that you have to look for your enemys base instead of allready knowing where it is.
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Survival
The object is to be the last person alive. power ups are availble in this game type. the map will start out at its full size but as people start getting eliminated the map will shink thanks to a big quarentine plasma shield. also to eliminate camping if a person is in one spot too long every one in the game will be shown where that person is. this will force them to move in fear for there life. when its down to the last couple of people the map will be small not too small but small enough so they can find each other easly.
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theres our game type list for now unless we think of anything better or if i forgot anything if you anything to ad just post it. hope you like our ideas
And again srry about my spelling mistakes.
I really hope that some people like my idea and choose to help mod this as i have no modding skills.
If you would like to mod this we need a full team.
cantact me at Krymzen@hotmail.com