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Medieval fantasy style mod q3? (Forums : Development Banter : Medieval fantasy style mod q3?) Locked
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Dec 8 2004 Anchor

Hey, i had an idea for a mod and was wondering if anyone would be interested in this idea. I myself can make weapon models and i have a mapper to help get his idea off the ground and any other help would be greatly apreciated.

The mod would be medieval setting with a bit of fantasy meaning liek magic and stuff like that.

Heres a basic Outline of our ideas, feel free to tell me what u think could be different or revamped.

IF anyone thinks they can contribute post here or feel free to email me at Angelus_spike@hotmail.com

Skills
1) What kind of skills will be in the mod?
a. Mainly fighting skills will be used . Mace Fighting (Mauls), Swordsmanship (Swords, Halbred), Archery (bow crossbow) and Fencing (spear, Short Spear). Parrying will also be included. We will also have Magery, Other skills are also planned to be put in the game which are non-fighting like mending, hiding, skills to help increase main skills and also possible crafting skills.

2) If there are skills, how will we raise them?
a. whatever techniques you use, will have 5 levels. Each level increasing the amount of damage that u can deal and/or the proficiency of any other skills.. You can achieve the next lvl by killing a certain number of adversaries. .

3) How do we select skills?
a. Every one will be able to choose a starting class which uses one of the main fighting skills as a base and u can build your skill tree around that skill.

4) What classes will you guys add?
a. Swordsman (Swordsmanship), Fencer (Fencing), Mace Fighter (Maul Fighting), Archery (Archer) and Mage (Magery).

5) How will the fighting work?
a. Well for melee this is how we imagine it; You mainly have two 2 buttons, attack and defend. While you are defending you cannot be hit from the front, but you cannot fight back while defending. So it would require some good timing to be a good fighter. But with certain weapons you will not be able t block at all, but it would be in exchange for more damage and/or speed. And there is no way to defend against a magic attack if you are a meleer.

6) How will blocking work?
a. All one handed weapons can block each other. Two handed weapons can block one handed weapons. Nothing but a shield can block two handed weapons.


7) Items?

a. When you kill an opponent, you will receive gold which u can build up to buy that nice weapon u wanted or your favorite spell and better yet the ingredients needed for that spell.

8) Will there be any crafting skills? And if so how will they work?
a. We would like to have them in but its not definite. How they could work is if you choose a crafting skill when u make your char, you would most likely be able to hit a hotkey to bring up a menu of whatever craft you chose. For example if you are a blacksmith you would need ingots, and to get the ingots you would have to buy them from the buy menu. And then once u create your weapon you could drop it for a teammate or whoever.

9) With all this talk about items, will we have an inventory?
a. To a certain extent, yes. Once you hit your inventory hotkey a menu would pop up with a list of all the possible items u can collect, and next to the names and/or pictures of the item would be the amount of that item you have.
b. We would also like to implement a system where you can trade/drop items from this list.

10) How will the atmosphere of the game be?
a. We would like the game to be similar to an mmorpg in the sense that we don’t want ppl entering and exiting the servers after 5 minutes. That’s why we have various systems (buy,raise skill, -crafting-) to legthing gameplay. We also want to try and make it so that you don’t have to just run around and kill but be able to hang out with your friends for a bit to chat or whatever if you choose.

We would also like to have atleast one mode where one you join the game everyone starts on one team, which would represent “good”, but friendly fire will always be on. If you choose to kill a teammate u would lose all your current gold and be switched to the “PK” team. We are still trying to work out the details.

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