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maya to max? (Forums : Coding & Scripting : maya to max?) Locked
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Sep 16 2003 Anchor

Any suggestions on how to export maya files to 3D studio max? thanks!!!

Tomato-Killer
Tomato-Killer thats what yo mama said
Sep 16 2003 Anchor

maya plugins my friend, plugins, :D

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Neo-Reloaded
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Sep 16 2003 Anchor

^what he said^

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Sep 17 2003 Anchor

i've searched all day for .3ds plugins and was unsucessful ... any suggestions or links? much appreciated!

Stuffie
Stuffie Mod DB Star * !
Sep 17 2003 Anchor

Maya to max.. aint maya suposed to be better ??? oh yeah to export soz.

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Stuffie
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Sep 17 2003 Anchor

I'm not entirely sure how Maya works with objects and scenes, but I'll assume you're trying to export just a model. I'm fairly surely Maya can export a 3DS file, in fact I'm almost positive. If you're really stuck, you could always use Kaydara's FBX interchange format, as a "wrapper" at both ends.

- Edited By Vyse On Wed 17th, Sep 2003 @ 9:38:23am

Stuffie
Stuffie Mod DB Star * !
Sep 17 2003 Anchor

Motion Builder rulez i have a first year trial but aint usin it for the mod because of constant renamin :( takes ages

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Stuffie
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Sep 17 2003 Anchor

..still working on this here :( no luck finding a .3ds plugin. I installed the fbx plugin but "motion builder might not handle my fbx file properly". I get this error message along with a few othters regading "negative scale".... what's the deal? (thanks for your help, by the way!!)

Sep 17 2003 Anchor

StuffMasters wrote: Motion Builder rulez i have a first year trial but aint usin it for the mod because of constant renamin :( takes ages


Yes, Motion Builder is really quite nice. The bone naming conventions aren't that difficult to stick to, if the structure conforms to one of the character rigs. However I can't run it on Windows 98, so don't have the luxury.

erock wrote: ..still working on this here :( no luck finding a .3ds plugin. I installed the fbx plugin but "motion builder might not handle my fbx file properly". I get this error message along with a few othters regading "negative scale".... what's the deal? (thanks for your help, by the way!!)


That might be because the model you are trying to export is below the baseline: 0 on the Y axis. Or maybe you're working with Z-up co-ordinates? Maybe you could post a screenshot? The Filmbox format was actually developed with Motionbuilder in mind, however has branched out into a conversion platform. It's becoming a bit of a standard.

I'm sure you'll find a 3DS exporter on the Alias site (they've dropped the Wavefront monicker now). However it's not the most well documented thing you'll ever come accross, they have a plugin section, but there is no description to tell us what each one does. Many don't contain a readme either!

- Edited By Vyse On Wed 17th, Sep 2003 @ 5:21:30pm

Tomato-Killer
Tomato-Killer thats what yo mama said
Sep 17 2003 Anchor

dammit,
/me pissed me no havy 3ds max ;(

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Stuffie
Stuffie Mod DB Star * !
Sep 18 2003 Anchor

Vyse im on about HL rig that means i have to model in max use bones then rename to MB names put to MB then export back into max then rename to bip01 blah etc .. this is quite a hassle for somethin you can do in Max by itself with a lot more ease :D

erock .. i have a great program that may be of use its Right Hemisperes Deep Exploration its greaqt for browsing through 3D stuff and its greatest feature is its exporting u can change a load of file formats includingf .max files into x files (no aliens :P) and also into 3ds files if not many more ..

Hope thats some hwelp :D

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Stuffie
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ShortCutMan
ShortCutMan ♥ Pure ♥ Bred ♥ Geek ♥
Sep 18 2003 Anchor

What you could do, is export to the Maya format (Isn't it *.OBJ?). Open with a free modeler ( Anim8or.com should do this fine ), and export it into *.3DS there. I don't use Max or Maya though, so its only a guess.

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Stuffie
Stuffie Mod DB Star * !
Sep 21 2003 Anchor

maya aint .OBJ but u can export to that ..

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Stuffie
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