Posts | ||
---|---|---|
maya to max? | Locked | |
Thread Options | ||
Sep 16 2003 Anchor | ||
Any suggestions on how to export maya files to 3D studio max? thanks!!! |
||
|
Sep 16 2003 Anchor | |
maya plugins my friend, plugins, --
|
||
|
Sep 16 2003 Anchor | |
^what he said^ -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
||
Sep 17 2003 Anchor | ||
i've searched all day for .3ds plugins and was unsucessful ... any suggestions or links? much appreciated! |
||
|
Sep 17 2003 Anchor | |
Sep 17 2003 Anchor | ||
I'm not entirely sure how Maya works with objects and scenes, but I'll assume you're trying to export just a model. I'm fairly surely Maya can export a 3DS file, in fact I'm almost positive. If you're really stuck, you could always use Kaydara's FBX interchange format, as a "wrapper" at both ends. - Edited By Vyse On Wed 17th, Sep 2003 @ 9:38:23am |
||
|
Sep 17 2003 Anchor | |
Sep 17 2003 Anchor | ||
..still working on this here no luck finding a .3ds plugin. I installed the fbx plugin but "motion builder might not handle my fbx file properly". I get this error message along with a few othters regading "negative scale".... what's the deal? (thanks for your help, by the way!!) |
||
Sep 17 2003 Anchor | ||
Yes, Motion Builder is really quite nice. The bone naming conventions aren't that difficult to stick to, if the structure conforms to one of the character rigs. However I can't run it on Windows 98, so don't have the luxury.
That might be because the model you are trying to export is below the baseline: 0 on the Y axis. Or maybe you're working with Z-up co-ordinates? Maybe you could post a screenshot? The Filmbox format was actually developed with Motionbuilder in mind, however has branched out into a conversion platform. It's becoming a bit of a standard. I'm sure you'll find a 3DS exporter on the Alias site (they've dropped the Wavefront monicker now). However it's not the most well documented thing you'll ever come accross, they have a plugin section, but there is no description to tell us what each one does. Many don't contain a readme either! - Edited By Vyse On Wed 17th, Sep 2003 @ 5:21:30pm |
||
|
Sep 17 2003 Anchor | |
dammit, --
|
||
|
Sep 18 2003 Anchor | |
Vyse im on about HL rig that means i have to model in max use bones then rename to MB names put to MB then export back into max then rename to bip01 blah etc .. this is quite a hassle for somethin you can do in Max by itself with a lot more ease erock .. i have a great program that may be of use its Right Hemisperes Deep Exploration its greaqt for browsing through 3D stuff and its greatest feature is its exporting u can change a load of file formats includingf .max files into x files (no aliens ) and also into 3ds files if not many more .. Hope thats some hwelp |
||
|
Sep 18 2003 Anchor | |
What you could do, is export to the Maya format (Isn't it *.OBJ?). Open with a free modeler ( Anim8or.com should do this fine ), and export it into *.3DS there. I don't use Max or Maya though, so its only a guess. |
||
|
Sep 21 2003 Anchor | |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.