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Making Mods for games that don't have mod support | Locked | |
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Feb 8 2016 Anchor | ||
I'm not sure if this goes here, but I am looking for help and I think this could go here. I want to create a mod for the game RWBY: GE, but the developers don't have any mod support for the game. There is a mod out for the game already and the developers are fine with people making mods for the game, but they aren't supplying any support for the game. I contacted the developer for the other mod, but he handed me code in a compiler generated assembly language that I couldn't read. I want to get the game in its original language in a way that I can read it. The game was created in C# using unity and I used ILSpy to disassemble the executable, but that just created a bunch of garbled code that had a lot of issues. I was hoping someone here had any help or suggestions. Thanks. |
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Feb 10 2016 Anchor | ||
Not sure about code, you would probably have to know the assembly language anyway, but there is a tool called Unity Asset Editor you can use: Moddb.com |
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Feb 12 2016 Anchor | ||
feillyne wrote: Thanks, Ill look into this |
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