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Lore & Mythology to RPG SIM: (Forums : Ideas & Concepts : Lore & Mythology to RPG SIM:) Locked
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Jan 17 2018 Anchor

A game where the whole universe is user created from server activation to conquest.

It will be two phased RTS and RPG. With a possible 3rd phase of Action or Management. (to be determined)

1. God Era: Players pay premium cost to become a deity and shape a religious cult devoted to themselves based on the powers they command. (standard fantasy deity sets Ce, E, Ne, N, Cn, Ng, G, Cg)

2. Alder Saga: Next round of a servers life only happens after the endgame is over and one deity or set/guild/team of deities rules the god realm. Titans, Demigods, Devils, Demons, Angels, Elementals, Dragons, Furies, and Fairies battle it out in the mortal realm in the age before true mortals are born. Once again premium accounts only can join this round of server life. But at a lower cost.

3. The Dawn: Only Elves and Dwarves can join this era, but the first free player account slots open up. They will found empires and advance technology to a classical level but must culminate in either a utopia the evil deities (defeated or ruling) destroy out of malice or degenerate into an all out war on their own out of greed and pettiness.

4. The Fall: In the fall, men, orcs, and other brute races can be played. They begin in a paleolithic era where dwarves and elves exist in a vastly diminished status, at a lower level of technology than they enjoyed in the Dawn. Races can be introduced on the server at this point of various kinds, all working to become dominant in their originating lands. At the end of this era the world will be set and nothing new can enter that server unless the development team decides to do so via popular demand or some such. Free play can be applied to any human, elf, dwarf, gnome, or orc account, but other exotic races will need premium accounts. None will be over powered or innately superior. This will never degenerate into a pay-to-win franchise.

5. Modernity: In this era, the actions and rules set in the other era's are now firmly made the lore and mythology that drives the mortal nations fighting for dominion in a perpetual level of technology and understanding, with limited innovations in the form of developer promo releases. There are no rules governing character creation other than the limit to existent races, the choice of deity, and the starting nations left over from the Fall after the Dawn. Players will battle to advance in personal quest lines, to earn crafting and skill abilities, and if lucky, to rule nations or vast feral barbarian tribes.

Gods in Modernity: God's will manipulate and try to bless or curse active players in various ways. At random or by routine rewards or folly. If they wish to see harmony they will be benevolent and seek to hinder only the hostile by nature. If malevolent the world will likely be a literal hell for innocent player characters just trying to do good in the world. The perks of a deity apply as spoils of conquest in the age before all. Defeated gods will have limits on influences they can inject into reality, but will still be mighty. The folly of having lost the war to rule the hereafter. God players will be able to create an afterlife for themselves and their supplicants, and even the exiled gods will still be lords in their own realms.

Second Era Players in Modernity: Few players will have survived the Alder Saga. But the greatest of these will exist as mighty champions for God Players they serve. Dragons, Demons, Devils, Fairies, Angelic creatures....they will exist out of place, but be very powerful and prone to either heroic feats or mass destruction without rhyme or reason. They might serve mortal benefactors, or seek to rule over the lesser beings of creation.

Elder Kindred in Modernity: Elves and the like will enjoy a pride at being older in the world, and benefit from a mighty grasp of magic and technology. Though far from their old glories, they will still draw lines of demarcation for ancient imperial holdings in which other newer races can only ever be interlopers. They will still have crafts and culture far beyond the rustic's striving for civilized society. And depending on previous choices in the Dawn, they will either be held in highest regard by those who are new on the scene, or to scorn for the ruination of the world they inherited.

Modernity for the rest: The object will be to develop your character, to advance their chosen nation or race. To serve and hold to the rites and rituals of their gods, and to advance the world to its eventual destiny. This could take a while.....

I'm thinking of calling it; "Choices Online".

I want to make the deity the most attractive point of the game universe and hopefully by offering the powers to the first races for capitol we'd earn enough to eventually be a nearly totally free-to-play online universe. With 5 stage servers running and opening as we progress as a company. So the premium for a god seat would be steepest at beta opening. I'm hoping for a Skyrim 1 type of graphic package with an RTS element like Rome 2 Total War. Maybe even a fighting game mode for the deity's in the beginning and later for use in gladiatorial pits in the other era's.

I want to give the community mod ability and direct input into the lore and mythology. It will be written in as it takes place in the game and will become the deeply immersive lore we all love in RPG's.

Thoughts and suggestions? Interest and good wishes are welcomed. If you're jost going to troll it why bother commenting at all, you know it was a really great concept so don't hate me for having vision.

Edited by: Thosewhocamebefore

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