|Poll: Linear or Open ended|
|Linear or Open ended||Post Reply|
|May 13 2014, 11:01pm Anchor|
I am a making a first person shooter level for my game set on a space station. The mission/objective for this level is to find a scientist who is in trouble on the space station and get information about the enemy you are supposed to kill. I am not quite sure what I want. I wanted a tribute to the original Half-Life and I wanted it to be open ended and have all these things I wanted in that game that I never got. I kind of want it out of the door. I am getting bored of writing a script and I want to finish it. So what do you think it should be? Pick your/my poison.
Open level design with backtracking, pacing.
|May 27 2014, 5:38pm Anchor|
3DWorlds wrote:I am not quite sure what I want. (...) I kind of want it out of the door. I am getting bored of writing a script and I want to finish it.
If you don't know what you want, how are you supposed to implement it?
I can imagine that you 'feel' what kind of game you want to make. But that is actually not enough when making games. You have to think rationally about a lot of stuff that players usually take for granted.
--work in progress
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