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LeBlank - roguelike (Forums : Pimpage & Posing : LeBlank - roguelike) Locked
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Oct 10 2016 Anchor

Hey everyone, we wanted to show our new IP: Stage 3.

Stage 3 is a roguelike action RPG game combined with fantasy elements. Take the role of a knight and try to find what he is missing inside his nightmares! There is a lot more info to come like the crafting and enchantment systems, but for now we wanted to show a teaser of what we already have and keep this thread updated with the lastest changes.

And some screenshtos:

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Not so much progress on the game since we went to show it to Colombia 2 weeks ago. But there are some changes in the lightning!

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Edited by: UNFGames

Nov 11 2016 Anchor

Well it's certainly pretty :)

Gameplay is like Devil May Cry?

Nov 11 2016 Anchor

Is a mix of Devil May Cry and Bloodborne, but with a heavy focus on RPG combat. Can't wait to show you the alpha we are working on, will take a while but will worth it!

In the meanwhile we partnered with Sound Art to create the music and sound effects for the game!

We are redesigning the maps for our Alpha version after getting awesome feedback from the players! Here is an update with the blockout version:

leblank new environment blockout

Based on feedback, we changed our game title to Stage 3! Hope you like it


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If a moderator could change the thread name it would be awesome!

Hey everyone! We are finally on alpha stage of the game and we would like to show you some new art direction! 100% procedural and randomly generated. Still not finished but wanted to give you a

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More progress on the Game UI!

Main Menu WIP

Gear WIP

Starting from today we will start to show you the progress of Stage 3 through these weekly updates. This week comes with very few updates but very important ones on stability and performance of the game.

[SIZE=4]Programming:
[/SIZE]
Fixed Boss combat behavior.
Fixed bug that made the spawning algorithm ignore the weights assigned to each room.
Improved procedural generation performance.
Barrels can now drop loot.
You can now use the inventory Menu.
Implemented framework for Spawning Items, Drop Rate and Inventory.
Improved UI performance.



[SIZE=4]Visual Arts:[/SIZE]

Design of the new Wizard type enemies.
Added new UI Temporal Icons for the Inventory system.
New Stance selection HUD.
New Sanity bar HUD.
Improved fire and perfect block particle systems.
Added insanity particle system.
Added Wave Swing special effect.
Started to create new set of swords of "Common" type.
Improvement on the Running cycle animation.

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[video]https://youtu.be/EQ0DVwHHw90[/video]

[SIZE=4]Game Design:[/SIZE]

Added special rooms where the player will need special gems to be opened.
Stances can now level up to give new and special attributes to the player.
You can now encounter statues that can morph into a living enemy.
Added new chests to get special rewards.

Thanks for taking a look!

We just launched our Greenlight campaign here: Steamcommunity.com

We want to create a place where we can talk to gamers and receive feedback from them to deliver a game that they truly want to play, so feel free to leave your comments and feedback we love to read them all!

Also a new teaser is out!

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