Forum Thread
  Posts  
Kaiser and The Chaos Clockworks: An Epic Rouge-like Adventure (Forums : Development Banter : Kaiser and The Chaos Clockworks: An Epic Rouge-like Adventure) Locked
Thread Options
Nov 27 2015 Anchor

Logo Art

Kaiser and The Chaos Clockworks is a Rogue-like Action/Adventure Platformer Reminiscent to Old Style SNES and Sega Genesis era of gaming, with unique elements and Comedic Moments added to make it more than just nostalgia, but a whole new adventure!

The starring role of this game is a young protagonist named Kaiser Leospike, who belongs to race of people dubbed as spikians (A Hybrid of Horned Cervids and Porcupines) as he must save his planet from a race of dark entities that are Hive minded to a greater threat, Dubbed as the SWARM, they are also parasites, infecting innocents and transforming them into mutant or malformed creatures of mass destruction and its up to Kaiser to save his world!

Meet Kaiser Leospike, The protagonist of his titular title:

output jYIdbm Its time to kick ass and munch on a bean burrito, but i already ate my burrito and i forgot to do my entrance pose... damn i look good in 16 bit graphics!

Q1: WHO THE HELL IS KAISER?!

Kaiser Leospike is your average teenager with a sense of humor and a perverted mind, and like a teenager, he is prone to do stupid actions without knowing the consequences, he just goes in and kicks some ass is what he says... He is the hero of his game after all, and he has one unique ability, and that being is that he has the ability to change elements, and changing his look entirely (Ex: A fire element causes his hair to upright and go on fire), This form is heavily based on Kirby's copy abilities with some minor adjustments to Mega man's.. (well, without the Consuming stuff to transform that is), A lot of people whenever they see him, they think of him as some Comic Relief, but just because someone whose comic relief, doesn't mean he can be a protagonist, so what if he snoops on ladies and gets himself in trouble, His actions is what makes him bad-ass, a hero like him, Bah, have you seen a hero who sneaks up on girls just to get a panty shot? or what about a hero who basically screws over an entire tutorial level just because he can?, that's right, he doesn't go after princesses just to get boobs, he just gets the boobs and goes on his day, Now that's a unique "heroic" personality right there!

Q2; Despite being a comic relief, does he mature?

Well for story development, yes he does get serious later, but i wanted Kaiser to be your lovable character, a person with a spontaneous personality, Like Papyrus from Undertale or Yosuke Hanamura from Persona 4, and at the same time getting the protagonist treatment he deserves, Now don't get me wrong, a lot of games that i played or seen, a lot of Comic Relief characters are just there for, well, Awkward yet Hilarious situations, people love those characters even though they aren't the protagonist, but imagine, a game highly focused on a character who makes hilarious moments for a living? don't you want a game that is not only cool, but has its memorable moments that give you a chuckle?

Q3: Why did you choose the character to be "Anthropomorphic"?

Well, for starters, a lot of game companies, mostly from the 90s try to make a game more unique for not having human characters, and have its hero to be some humanoid animal, or anthropomorphic (Such examples are Sonic the Hedgehog, Bubsy, Ristar, Rocket Knight and Awesome Possum), and to be honest, I feel like a lot of games nowadays, they just have humans... now don't get me wrong, Humans are us, we choose to add us in a game because imagine us being in that fictional world, now do not get me wrong, I am not a furry (no seriously, i'm not, i don't go on google images and think about getting animals in bed together, i don't do that) i just wanted to have a game to represent 16 bit era of gaming in a modern era, that gives it a "blast to the past" feeling, like whats a game like in the 90s, I am adding Humans in the game for a reason to represent us, but out of all honesty, i just wanted to make this game to represent that blast to the past feel, don't you agree?

Q4: This Game seems fun, but it seems that your getting a bit too ambitious

Now don't get me wrong, I want this game that i want it to be in the future, but of course, it seems to ambitious, but once i managed to get new recruits and help me get my game done, no sweat, ambitious? I pity, i strike for the present!

======================

That's it for my introduction for my game, if you want to give this game a try when its out, lemme know, or if you think this is an excellent game, no problem, just be sure to give us a nice compliment!


Edited by: burningleos

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.