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im thinking of starting a mod team. who would be willing to join? | Locked | |
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Dec 17 2010 Anchor | ||
im thinking of starting a mod team. who would be willing to join? |
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Dec 19 2010 Anchor | ||
If you seriously want a team, let me give you a few tips: Second: Have SOMETHING to show. A basic story, a few models, anything. People just Won't sign up to a team with nothing. Third: Tell people what YOU can do. From my experience, a leader has to do something, He/She can't just tell people what to do, at least at the start. Perhaps later, when you have more team members and more demand for a leader figure, to unite and direct the team, then you can settle down into a less of a creation role and more of a PR and Leader role. Just some tips, take them or leave them. In response to your thread, Do as I advise and create a basic story/Have a few ideas, And I'll be willing to do what I can. I Model, but have skills in Texturing, Story writing and other areas. PM me. |
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Dec 28 2010 Anchor | ||
I'd like to join, but I'm not a programmer. I do, however, have a lot of cool ideas about all the games I like, so I'd really like to give my suggestions, concepts, sketches, even my knowledge of certain areas (firearms, history, etc.) if you'd be willing to consider it. |
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Dec 30 2010 Anchor | ||
I have no experience whatsoever, but I'm looking to join a team to learn. I'm down to do some simple little stuff and take busy work off your hands. I'm a pretty quick learner so I imagine I can be pretty helpful at taking care of smaller things. |
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Dec 30 2010 Anchor | |
Fixed Anyways, I agree with all of this. Me and my friend are making a HL2 mod and we came to the conclusion of Edited by: AssassinAlex18 |
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Dec 30 2010 Anchor | ||
Can't agree more, if you're making a mod you should not start it with the idea of "Hey, I wanna make en epic shooter mod for hl2!" but you should start with concrete plans and make goals that are reachable, sometimes it's best to wait with making a game until you have enough sketches, concept art, storyline, etc... Then, when the concrete plan is made, you can try to find a team and explain them in detail what you want, you can't be like "Uhh... Idk" but you have to know what you are doing. When you got a team, you can start making goals, when your goals are set... Then you can start the mod making. Please for everyone who reads this, starting a mod is not a "1,2,3 job", it requires good and careful planning and some thought before you can create one. -DJScias |
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Dec 31 2010 Anchor | ||
Thank you, AssassinAlex18 |
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Jan 2 2011 Anchor | ||
Well, I'm glad to hear that! Does anyone have some sketches or plans about the mod you want to create? |
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