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Im having problems compiling a map (Forums : Support : Im having problems compiling a map) Locked
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May 8 2015 Anchor

Yes,Im mapping a SinglePlayer map for Half-Life 1,but when I compile it for test,the Valve Hammer Editor "say me" there is a LEAK,I looked the map hundred times,but there isnt any LEAK!!and Im very angry.
If someone can say me what is the "Fail"please,comment it.
The compiler say this:
** Executing...** Command: Change Directory** Parameters: C:\Sierra\Half-Life** Executing...** Command: Copy File** Parameters: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap.map" "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap.map"** Executing...** Command: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlcsg.exe** Parameters: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap"hlcsg v3.4 VL30 (Nov 23 2012)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (vluzacn@163.com)----- BEGIN hlcsg -----Command line: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlcsg.exe "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" Arguments: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" -low -wadautodetect Entering C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap.mapCurrent hlcsg SettingsName | Setting | Default---------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]reset logfile [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 33554432 ] [ 33554432 ]max lighting memory [ 33554432 ] [ 33554432 ]priority [ Low ] [ Normal ]noclip [ off ] [ off ]null texture stripping[ on ] [ on ]clipnode economy mode [ off ] [ off ]clip hull type [ simple ] [ simple ]onlyents [ off ] [ off ]wadtextures [ on ] [ on ]skyclip [ on ] [ on ]hullfile [ None ] [ None ]wadcfg by file [ None ] [ None ]wadcfg by name [ None ] [ None ]nullfile [ None ] [ None ]nullify trigger [ on ] [ on ]min surface area [ 0.000 ] [ 0.000 ]brush union threshold [ 0.000 ] [ 0.000 ]map scaling [ None ] [ None ]light name optimize [ on ] [ on ]UTF8 game_text [ on ] [ on ]Using mapfile wad configurationWadfiles not in use by the map will be excludedWadinclude list :[zhlt.wad]CreateBrush: (0.02 seconds)CSGBrush: (0.10 seconds)Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 35 used textures, 87.50 percent of map (3116 textures in wad)Using Wadfile: \sierra\half-life\valve\duct map.wad - Contains 4 used textures, 10.00 percent of map (6 textures in wad)Wad files required to run the map: "halflife.wad;duct map.wad;"added 2 additional animating textures.Texture usage is at 0.49 mb (of 32.00 mb MAX)0.26 seconds elapsed----- END hlcsg -----** Executing...** Command: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlbsp.exe** Parameters: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap"hlbsp v3.4 VL30 (Nov 23 2012)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (vluzacn@163.com)----- BEGIN hlbsp -----Command line: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlbsp.exe "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" Arguments: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" -low -chart Current hlbsp SettingsName | Setting | Default-------------------|-----------|-------------------------threads [ 2 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ on ] [ off ]estimate [ off ] [ off ]max texture memory [ 33554432 ] [ 33554432 ]priority [ Low ] [ Normal ]noclip [ off ] [ off ]nofill [ off ] [ off ]noinsidefill [ off ] [ off ]noopt [ off ] [ off ]no clipnode merging [ off ] [ off ]null tex. stripping [ on ] [ on ]notjunc [ off ] [ off ]nobrink [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)remove hull 2 [ off ] [ off ]SolidBSP [hull 0] 374 (0.03 seconds)Warning: === LEAK in hull 0 ===Entity monster_alien_slave @ (-1448, 36, 68)Error: A LEAK is a hole in the map, where the inside of it is exposed to the(unwanted) outside region. The entity listed in the error is just a helpfulindication of where the beginning of the leak pointfile starts, so thebeginning of the line can be quickly found and traced to until reaching theoutside. Unless this entity is accidentally on the outside of the map, itprobably should not be deleted. Some complex rotating objects entities needtheir origins outside the map. To deal with these, just enclose the originbrush with a solid world brushLeak pointfile generatedSolidBSP [hull 1] 340 (0.05 seconds)SolidBSP [hull 2] 311 (0.03 seconds)SolidBSP [hull 3] 412 (0.05 seconds)Warning: === LEAK in hull 3 ===Entity info_target @ (-704,-448, 94)Reduced 879 clipnodes to 826Reduced 131 texinfos to 106Reduced 41 texdatas to 41 (1808 bytes to 1808)Reduced 1172 planes to 483FixBrinks:Increased 826 clipnodes to 833.Object names Objects/Maxobjs Memory / Maxmem Fullness------------ --------------- --------------- --------models 12/512 768/32768 ( 2.3%)planes 483/32768 9660/655360 ( 1.5%)vertexes 1277/65535 15324/786420 ( 1.9%)nodes 442/32767 10608/786408 ( 1.3%)texinfos 106/32767 4240/1310680 ( 0.3%)faces 1015/65535 20300/1310700 ( 1.5%)* worldfaces 931/32768 0/0 ( 2.8%)clipnodes 833/32767 6664/262136 ( 2.5%)leaves 313/32760 8764/917280 ( 1.0%)* visleafs 245/8192 0/0 ( 3.0%)marksurfaces 1260/65535 2520/131070 ( 1.9%)surfedges 5134/512000 20536/2048000 ( 1.0%)edges 2568/256000 10272/1024000 ( 1.0%)texdata [variable] 1808/33554432 ( 0.0%)lightdata [variable] 0/33554432 ( 0.0%)visdata [variable] 0/8388608 ( 0.0%)entdata [variable] 2945/2097152 ( 0.1%)* AllocBlock 4/64 0/0 ( 6.3%)41 textures referenced=== Total BSP file data space used: 114409 bytes ===Wad files required to run the map: "halflife.wad;duct map.wad;"0.37 seconds elapsed----- END hlbsp -----** Executing...** Command: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlvis.exe** Parameters: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap"hlvis v3.4 VL30 (Nov 23 2012)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (vluzacn@163.com)----- BEGIN hlvis -----Command line: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlvis.exe "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" Arguments: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" -low >> There was a problem compiling the map.>> Check the file C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap.log for the cause.----- END hlvis -----** Executing...** Command: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlrad.exe** Parameters: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap"hlrad v3.4 VL30 (Nov 23 2012)Zoner's Half-Life Compilation Tools -- Custom BuildBased on code modifications by Sean 'Zoner' CavanaughBased on Valve's version, modified with permission.Submit detailed bug reports to (vluzacn@163.com)----- BEGIN hlrad -----Command line: C:\PROGRA~2\VHE-VO~1\HAMMER~1\HALF-L~1\hlrad.exe "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" Arguments: "C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap" -low >> There was a problem compiling the map.>> Check the file C:\Program Files (x86)\VHE-vodka95\hammereditortut\MAPS\DuctMap.log for the cause.----- END hlrad -----

May 9 2015 Anchor
May 9 2015 Anchor

somonels wrote: Forums.unknownworlds.com maybe

Thank,but 3 hours later i found the problem,anyway,thank you;)

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