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I ONLY need feedback, no more no less. | Locked | |
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Aug 5 2014 Anchor | ||
Before saying anything, this isn't advertising or plugging my game. I just want feedback so either I continue this or not. Hey guys, Since I was waiting for my artist to make the art for the main game I am developing (no names ), I practically had nothing to do. An incident happened at my parents' house which lead me to think of this concept. So I created a demo and was wondering if you'd be willing to play it and provide feedback. The controls are: It is a web game so here is the link: The feedback I am looking forward (in addition to anything you'd like to say): Thank you very much for trying out the game and your time. I really appreciate it. |
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Aug 5 2014 Anchor | ||
1. Fun or not? That's no easy question. It was frustrating and I don't like unpolished games (see point 6). In short: |
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Aug 5 2014 Anchor | ||
Thanks for trying the game out TheSniperFan. I really appreciate it. Yes, the "bug" with the ball is because someone told me prior to uploading the game for feedback that the way the physics of the ball worked isn't based ona rectangle and should be based on a triangle. Turns out, it threw the feel of the game out of balance. Not sure if this is a project for Unity, I always felt Unity is too complex. The sounds, I had a very specific idea with the sounds but couldn't implement it (as it mostly requires custom sounds), basically have the ball play a random note from the musical notes thingy on the piano (I am no music guy, don't know what they are called). So once it would hit a wall and play a "Do" another would be a "Ri" and so on. With specific "sound range" to what is being hit. So let's say Do, Ri, Me for enemies and Fa, Sol, La for walls (excuse me if I am saying weird stuff... I am no musician). In the end, I do agree with you on all points and specially that it needs more work. This is just a prototype and to make it a game I have loads more to go. Again, thank you so much for the informative feedback |
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Aug 8 2014 Anchor | ||
The feedback I am looking forward (in addition to anything you'd like to say): It's an interesting take on the traditional spaceshooter. In it's current form it's hard to say, but it definitely has potential. 2- When did you stop playing? Why? I played the game two to three times until I lost. As of right now it has no purpose. You would do well if you added a story (much like how it is in the Touhou games). 3- Did you notice any bugs? What are they? The ball's bounce can be anchored, so that it bounces back and forth forever if you let it. Not sure if it's a bug or not but it's definitely something worth looking into. 4- Were things fast? Do I need to slow it down? What you need is a better pacing for the game. The first level was good; while the second level should be much later in the game. The difficulty curve is just way too steep at the moment. Try introducing a few enemies first on the second level, and the "waves" later on, but don't keep relying on it. Introduce new things every 3-5 levels to keep the players engaged with new mechanics. It doesn't have to be anything overly complicated, but things like different enemies. I'd recommend you to take a look at PzzP (you can search for it on the site). While it's not an amazing game, it keeps introducing new enemies with new ways to deal with them. 5- Did you like the idea of the game? The idea of the game has potential to be sure. Add in new enemy variants, a story, level progression (as in the difficulty + story) maybe a boss or two where an enemy AI plays also has control of the space ball, and you should have a pretty well fleshed out game. 6- Did you like the animations of the ships? The animations were fine, I think it matches the game well in tone. At this stage it's more about the controls and all the important sections of the game you should worry about (I'll elaborate further on in #7) 7- Anything else you'd like to add? First, I can't stress enough the importance of controls. No matter how good a game's mechanics or story be, if the controls are bad or not well thought out, the game becomes more of a chore to complete, than a fun way to pass the time. 1.) Here are a few things you should at least consider when looking at controls: - Don't ever forget to add conventional buttons such as Esc, Enter, etc. The "tutorial" only allows you to continue is if you press enter (and the controls were not shown in the tutorial. Even if you sort of showed them in your post, there is no excuse for the game to not include them either. 2.) You should take a look at allowing the player more freedom than just horizontal movement. Maybe the whole map is too much to ask, but at least 1/8th of the map should be a space that you can move and avoid obstacles (such as enemies flying towards you). It gives the game more depth without overly complicating it. 4.) I would think about expanding the "play field" a little bit, or at least make the mouse more responsive when accidentally leaving it, as there is a very minute lag when going in and out of bounds. Not a game-breaker, but definitely something that can gnaw at the back of your mind. Hope this feedback helped, looking forward to see what you do with this game! Edited by: genbor |
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Aug 8 2014 Anchor | ||
1. It was somewhat fun, but I can imagine that a more developed version will definitely be fun to play. |
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Aug 8 2014 Anchor | ||
Wow, thank you VERY much for the detailed feedback. It helps immensely. Allow me to first acknowledge everything you've said. They are all completely valid. That said many of what you mentioned is something I had planned if I continue with this concept (which seems I would since the feedback is almost always positive so far). There was also a story but I implemented it badly and hastily so I decided to scrap it too. Felt it might take from the game rather than give. But there is a story planned. Kind of a parody. Thank you very much for the feedback and you are right about everything. You've given me much to think about and much to do too |
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