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How to make object float in mid air? | Locked | |
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Aug 21 2008 Anchor | ||
<!-- / icon and title --><!-- message -->Does anyone know how to make objects float in mid air in a HL2DM map? I've searched everywhere and can't seem to find any information on this. I'm working on a puzzle map and want to use objects to cross open spaces. For example when you pick up a crate with the gravity gun and move it out over the edge of a building it will hang right where you release it. I can do it with the console command air_density but I don't want to make the change to the whole map just one part of it and I don't want to effect the player gravity. I know it's possible because I've seen it used on other maps. Those of you who have been on the [GU]JRB server will know what I'm refering to. Thanks in advance for the help!! Got the answer :-) Quote: This is something like a prop_physics? Maybe add outputs something like: OnPhysGunDrop > !self > DisableMotion I just had to add the flag enable motion on phycannon grab or it would freeze up after the first time I dropped it. Thanks The Shadow Knows Follow up: You don't need the OnPhysGunPickup > !self > EnableMotion output as long as you enable the enable motion on pickup flag. |
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