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How much programming would it involve to make a minigame compilation? | Locked | |
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Mar 26 2014 Anchor | ||
So lets say I wanted to make those cheap games you would find at big lots for 6 dollars. You know, the kind that are made by E-games or Cosmi and boast 50 games of all different genres. Action, Racing, Sports, Puzzles, ect. Like this? Amazon.com How many programmers does it take to make those games and how much programming do you think it might take? How many programmers do you think it might take to make a game with many genres combined together? I am very curious, because in the future I might want to make a game of many genres. I know very little about programming video games. Be honest with me. |
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Mar 28 2014 Anchor | ||
Honestly, there is no number requirement of programmers. Having multiple programmers would simply speed the process of development up. Anything can be done by one guy, hell if Dust : An Elysian Tail and Banished can be done by one guy COMPLETELY, (art,programming,story,etc.), then I'm sure one person can do what you are thinking of. There would be a lot of programming to do however, unless the games were already created and you simply wanted to put them all together. |
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Mar 29 2014 Anchor | ||
Until a certain point Too many will actually end up slowing everything down |
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Mar 29 2014 Anchor | ||
True |
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Mar 30 2014 Anchor | ||
I Ausländer wrote: It's because they are all feeble humans. Not superior robots. Ewww... lol. |
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