Forum Thread
  Posts  
Help Needed (UnrealScript Coders Only) (Forums : Coding & Scripting : Help Needed (UnrealScript Coders Only)) Locked
Thread Options
Apr 23 2003 Anchor

I'm planning to start a new gameplay call SPA (Single-Player Adventure). The point of this gameplay is for the player to do a mission of some sort like in some action adventure movies. Like in Indiana Jones were he is running away from a giant boulder. But in this gameplay you must run away from that boulder successfully or you lose and die.

But the help I need is for some coders to help me out on working with UnrealScript to make a gameplay code to do what I want it to do. Please I am new to UnrealScript.

Apr 24 2003 Anchor

for the most part what youre talking about it mapping. A big boulder could be given karma and just dropped on a slope with some low friction settings or whatever (dont know much about karma)
The only part youd really have to do is subclass GameObject and give it a neat model or whatever... To tell the truth, a mod like this would be almost entirely mapping (until you want to start adding enemies, then youll have to find someone more well versed in the AI parts of Uscript :P)

--

Throw the chinese food at it!

ShortCutMan
ShortCutMan ♥ Pure ♥ Bred ♥ Geek ♥
Apr 24 2003 Anchor

Unrealwiki.com <--- Most of the Help you'll need
Unrealscript.com <---- For UT not UT2k3, but a lot of it still applies. I don't know much about UT2k3 ( I don't have it ), but from what I know, EvilDrWong is right, and it includes mapping.

--

98% of the internet population has a Myspace. If you're part of the 98% that is an emo bastard, copy and paste this into your sig.
User Posted Image

Apr 24 2003 Anchor

Okay. All the info is in the sites. I'll post here again if I need anymore help. Till then. Thanks.

Apr 26 2003 Anchor

Ive been working on my project and had no idea on how to have the player to have no weapons. Can someone please help me.

Apr 28 2003 Anchor

Add something like this to your gametype's default mutator

function bool CheckReplacement( Actor Other, out byte bSuperRelevant )
{
bSuperRelevant = 0;
//Strip the player of their starting junk
if (Other.isA(&#039;xPawn&#039;))
{
xPawn(Other).RequiredEquipment[0]=&quot;&quot;;
xPawn(Other).RequiredEquipment[1]=&quot;&quot;;
}
return true;
}

Of course, a shifty person could use a mutator to add more items to their default setup, but that right there will strip the player of both the AR and the shieldgun as it is.

edit: sweet, code tags work!

- Edited By EvilDrWong On Mon 28th, Apr 2003 @ 6:32:28am

--

Throw the chinese food at it!

PsychoFarmer
PsychoFarmer modDB King
Apr 28 2003 Anchor

is strip the player of their starting junk really a command?

--

___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Apr 28 2003 Anchor

If it was a command then it will be better.

Apr 28 2003 Anchor

Here is a toughy I think. I need help on to making a basic flash light. Maybe like the bulldog vehicle lights except allowed to be turned off/on and is for the player.

Apr 29 2003 Anchor

I guess have another version of the BullDog vehicle head lights which sticks with the player would do. But I don't know how to do it.

- Edited By UberSoldat On Tue 29th, Apr 2003 @ 6:07:48pm

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.