Forum Thread
  Posts  
Hammer Convoy Map (Forums : Level Design : Hammer Convoy Map) Locked
Thread Options
neurotiq
neurotiq Duke nukem could beat up Sephiroth and Inyu Yasha, just putting it out there.
May 8 2011 Anchor

What would be a good method for making a map that appears to be moving? Youtube.com is an example of a TF2 map using this.

I assume its by making the ground's texture move.

bump

May 13 2011 Anchor

I can give a Simple Answer: [It may not be what you're looking for]: Simply make the entire map a Train Entity and parent all your entities and brushes to it. Then: simply lay down the Path_Tracks and lead them around your map.

May 25 2011 Anchor

Sweawm said it right. It you are making a train level it'd be best to make the outside area a "train" and have it repeat itself. Neotokyo did this as well. Just keep the outside area a bit simple otherwise it'll get toooooo repetitive and too much detail should cause some bad frame rate drop.

Good luck

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.