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Game Engine Questions | Locked | |
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Mar 29 2014 Anchor | ||
Hi, In my studies as engineer I've had the chance to get a shot at making a little game on android, completely in raw java . I mean, it's quiet saddening to see that if i want to have good particle collision effects in my game, all i find on google are people redirecting me to game engines. I tend to be discouraged and follow their advices when i see that my android game laggs with more than 50 particles checking their collisions on screen, even with quadtrees, and that game like Broforce made in unity3d run perfectly smooth with particles and shit all over the screen. Thanks for your time, Suladan |
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Mar 29 2014 Anchor | ||
I'm pretty sure what you're looking for is called 'Vertex Array Objects' |
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Mar 30 2014 Anchor | ||
Alot of the big companies either build there own in house engine to run off or make minor changes to prebuilt ones. Mainly because you dont need to re-invent them. Although it is perfectly logical to make smaller projects in pure code, then over time develop that into an engine should you need it. And I recommend you render particles GPU side mainly because its alot faster |
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