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Favourite audio plugins when developing audio design? | Locked | |
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Dec 5 2014 Anchor | ||
Hi all, Just a brief intro as I am new to the forum, I would like to say hello in the first place And then my question: which are your favourite plugins and DAW when it comes to design sound for games? I work on films and TV as a sound designer/engineer, and I am a gamer myself So I am really curious as to what are your favourite tools when it comes to game audio. Many thanks |
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Dec 11 2014 Anchor | ||
Cubase and/or ProTools for writing/design. FMOD for implementation into the game. |
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Dec 12 2014 Anchor | ||
Pro Tools all the way, as for plugins I couldn't live without |
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Jan 5 2015 Anchor | |
Nothing beats running real-world instruments through an 80+Lb Midas And I got some surprisingly wonderful A combo of all I will admit, however that FM synthesis, or rather the FM8 in Kontakt makes my head hurt. Edited by: Half-Rats -- Life doesn't stand still for long. |
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Jan 13 2015 Anchor | ||
I know it's not plugins as I'm a sucker for hardware but for not much more money than many plugins out there and still on the digital side of things I'd recommend Virus Ti2 all day long! Or the classic Micro Korg through DBX 120a (subharmonic generator) and a decent analogue filter. As far as DAW are concerned it doesn't matter what you use as long as it works for you. The problem I find with plugins is that it's so easy to jump to presets. Fusing real sound recordings and synthesis will always get the best results for SFX as you have something that sounds real but modern and having that digital element gives you far more control over tuning into the right frequencies to get the effect you want. Waves is amazing but costly once you start adding all of the plugins. Modern technology is so good you can't go wrong with a lot of the stuff out there. I find efficiency is the most important thing for me. Quality is down to decent A/D converters good monitoring. I think the DAWs are so close on that front nowadays. I tend to steer clear of sample synths as anyone can pick a sound and hit record unless you re-sample the s**t out of it! |
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