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Failure - A Tron inspired Tactical RTS with card battle elements | Locked | |
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Sep 24 2015 Anchor | ||
Hi Everyone, Justin French, Creative Director at Dream Harvest and one part of a 4 man team (+2 contract artists) creating Failure, a tactical RTS where you indirectly control your units through the manipulation of the levels. The game is set within a VR Network called the NeuroNet and as a player you are working for one of four different Corporations paid to infiltrate the network and seize control of it. The game combines multiplayer, singleplayer and co-op in a unified experience where you must fight against other VR Slicers and the NeuroNet itself all the while building new abilities and modding existing ones with the Compiler System. We've been developing the game for 10 Months part time and we're about to hit Greenlight in the next month or so. We're currently in the process of reworking all of the buildings and units with our new Concept and 3D artist as previously our graphics programmer was the main 3D modeler. The next step is to find ourselves a Ui/UX designer to rework the Ui and give it a stylization that fits perfectly with the minimalist vibe we're going for. The game is taking shape and we're still aiming for a late Q1 2016 early access release. Features planned for the game include:
[size=10pt][size=10pt]Looking for some help[/size][/size] If your possibly interesting in signing up to the Newsletter yourself, we're actually running a competition at the moment to win a cool T-Shirt with some of the concept art from the first area of the NeuroNet that you will be battling in, The Public Sector. Check out the below image for details and if you do want to sign up head over to www.failuregame.com/signup . You can also check out previous issues here: T.co We're active accross as much social media as possible and also run a weekly Twitch Stream on Wednesday night at 9PM GMT. Here are the links to all of our profiles:
I also wrote an article for Gamasutra recently on the importance of building a community pre-release, you can check it out here: Gamasutra.com Anyway, we would love some feedback on the game and our social sites. Thanks Justin French |
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Sep 25 2015 Anchor | ||
Hi guys, I am one of the programmers of Failure and I just want to add that we are very close to reaching our goal for our Thunderclap campaign and we will really appreciate it if you give us a hand by signing up here: Thunderclap.it. |
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Oct 3 2015 Anchor | ||
Hi Everyone, |
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Nov 1 2015 Anchor | ||
Hello All, Failure is now on Steam Greenlight and is looking to be quite popular, we got in to the top 50 in less than 3 days and are currently at #22 in our 4th day. We still need to keep the ball rolling if we're to get Greenlit so we would really appreciate it if you could take a look at it and give us a vote. Leave us a comment, let us know what you think. We're open about our development. We're more than happy to answer any questions and take any feedback you have about the game. You can also keep up to date with progress on the game in our Newsletter (Issue 5 has just gone out) as well as our Twitter. |
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Nov 12 2015 Anchor | ||
Interesting looking visuals...although I've never really been a fan of tactical games. Tactical RPGs seem to do well on Googleplay so obvious there's a lot of gamers out there who crave tactics. Percentage wise, how much of this project is finished? |
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