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Fable Game | Locked | |
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May 14 2003 Anchor | ||
Fable game launches, college filter stops it. -- Why wont it save me? |
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May 14 2003 Anchor | |
Very nice site, book layout and everything -- Scott Reismanis |
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May 14 2003 Anchor | ||
I enjoy throwing the lady off the ladder and getting the hoe drunk in the bar, and I really loved smacking that guy into a tree over and over -- Why wont it save me? |
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May 14 2003 Anchor | |
Tree is fun..... -- I'm around. Will be active soon. |
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May 15 2003 Anchor | ||
hahaha turned the tree guy into a bloddy pulp omg i put an arrow through the guys mouth... - Edited By JadeDingo On Thu 15th, May 2003 @ 10:11:12pm -- Sachmo The Wang and me are property of modDB© Dead Aim Clear Score: 41mins 16secs beat that biaotch!! |
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May 15 2003 Anchor | |
rofl, thats the most flash fun ive had in awhile! -- ___________________________
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May 16 2003 Anchor | ||
I liked hitting him against the tree, then washing him so he healed then smacking him into the tree etc such joy -- Why wont it save me? |
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May 16 2003 Anchor | ||
May 16, 2003 - There's this game that for well over a year we've been doggedly pursuing. Once called Project Ego, now known as Fable, the Carter brothers' massive RPG undertaking is nearing completion. With the game closer to release than ever before, more details are beginning to slip from the mouths of Big Blue Box' Dene and Simon Carter. Though we've already hit you with new info on Fable, we came back to Dene and Simon to get even more details on the game that could well challenge Halo 2 for Game of the Year 2004. Morality The Carter Brothers demonstrated a simple example of how choices of good and evil are always available in the game and how other heroes will interact with your quests. Heading into the Hero's Guild, there were two quests available. The first offered to pay cash for anyone who could save a group of villagers held captive by a gang of bandits. The other offered to pay for anyone who could take care of a dissenting group of villagers who were causing a local town trouble. This is the exact same group of villagers, but two parties are offering completing different goals. Obviously one is a "good" choice, the other "bad." Adding to this little example, the Carter Brothers noted that you could choose one quest and head out and another hero might choose the other, available quest. In this manner, a class between two heroes would be almost certain. Your choices for good and bad will have long-ranging effects throughout the game. Let's say you are constantly taking quests to foil bandits. At some point in the game, you may see a quest in the guild offering a large sum of money to take out a sword-wielding madman who's been menacing some poor "work-for-hire" gentlemen. Yeah, the bandits might just put a contract out on you. On the other end of the spectrum, being a bad mutha might earn you respect from the bandits. Instead of ambushing you on the road, they might give you a pat on the back. After all, you're the ultimate form of them -- a mean bastard. Renown Just because you go around slaughtering people doesn't mean that your home town will fear you. Truth is, there are plenty of "bad" warriors who were highly respected, admired, and cheered. So when you stroll into town, the baddest bad ass in the land, people may actually come out and cheer you. "Oh, he slaughtered all those people in Land X. How impressive!" It doesn't matter if you are bad or good, when you have the phat renown, people won't mess with you. Creatures, on the other hand, won't be affected by your renown in general. Big Blue Box toyed with this idea, but found gamers would just chase after creatures who ran away anyway. The more renown you gain from completing quests, doing heroic things, and progressing through the game, the more attention you'll draw from the big guns. Heroes who's spotlight your taking up may come looking for you. And the baddest of the bad, the #1 hero in the world Jack of Blades will eventually cross your path. Jack wears a variety of masks, each one displaying a different side of his personality. The worst, though, is the death mask. See Jack of Blades in the death mask and it's pretty much history for you. What hero will you be? Ack, I've died! Will The more powerful a Will spell, the greater a toll it takes on your character. So just because you have a level 5 Push doesn't mean you can use it with impunity. Fable is all about cause and effect. Just about every act you take affects the way people see you or at least alters the many invisible statistics. Skivvies Drop your drawers and run around town in your Union Jack skivvies and see how people react to you. Different people will react to you in different ways based on some hidden stats. You're rated on things like sexiness, scariness, and ridiculousness. And those reacting to you have stats measuring their tolerance for such things. So some may have a very low reaction to ridiculousness and won't think twice about your cute little undies. On the other hand, someone may be totally adverse to you undies and point and scream. Leveling up weapons By using your item and continually adding visual augmentations, any weapon can become one of legend. Even a frying pan. Do you get that once we have playable of Fable we're heading off with our frying pan of doom? Monsters Entering a little grove, we found a treasure chest sitting politely near a big pile of rocks. As we approached the chest, the rock rose up, a gigantic troll-like creature. He was big, he was awesome, he was going to squish our hero's head. But that's where the demo ended, sadly. -------------------------------------------------------------------------------- -- Why wont it save me? |
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May 18 2003 Anchor | ||
Agh! sounds soo cool! GIMMIE SITE! -- Only 463 characters remaining! Oh no! |
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May 18 2003 Anchor | ||
I'm following the game's development and look forward to it, but that flash thing bored the shit out of me. |
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May 18 2003 Anchor | |
it sounds like fun, is it gonna be xbox only? -- ___________________________
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May 18 2003 Anchor | ||
i think so, and i just cant wait... -- Sachmo The Wang and me are property of modDB© Dead Aim Clear Score: 41mins 16secs beat that biaotch!! |
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May 18 2003 Anchor | |
damnations, why must all of these kinda cool sounding games be only for consoles? its a true waste, that -- ___________________________
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May 19 2003 Anchor | ||
No, it's PC and Xbox. |
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May 19 2003 Anchor | ||
Wrong, just Xbox. -- Why wont it save me? |
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May 19 2003 Anchor | ||
Ah. |
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May 19 2003 Anchor | ||
Oooh. That site is cool. -- Only 463 characters remaining! Oh no! |
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May 19 2003 Anchor | ||
well thats what they said for halo... if it actually does come out, it would be wayyyyyyyyy down the road... -- Sachmo The Wang and me are property of modDB© Dead Aim Clear Score: 41mins 16secs beat that biaotch!! |
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May 20 2003 Anchor | ||
No, Halo was originally for the PC, Fable is Xbox x-clusive and never planned for the PC. -- Why wont it save me? |
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May 20 2003 Anchor | ||
Halo had a complete redesign halfway to the deadline, look how it turned out... -- Only 463 characters remaining! Oh no! |
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May 20 2003 Anchor | ||
Not a redesign, a complete remake. -- Why wont it save me? |
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May 21 2003 Anchor | ||
Yeah, same thing. -- Only 463 characters remaining! Oh no! |
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May 21 2003 Anchor | ||
Not the same, but whatever. Halo is the shiznit. |
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May 21 2003 Anchor | ||
amen /me slaps hands with 40oz -- Sachmo The Wang and me are property of modDB© Dead Aim Clear Score: 41mins 16secs beat that biaotch!! |
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May 21 2003 Anchor | ||
/me slaps more handses. |
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