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Effin transparency maps... | Locked | |
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Dec 15 2004 Anchor | |
I haven't screwed around yet enough to know this simple question... What do I have to do for an effin transparent item in HL2! For the love of God, my tinkering has failed. -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Dec 15 2004 Anchor | ||
I do believe it is in the tutorials its called making textures trasparent I do believe give me a second and I will find a link to it... EDIT: Well it is for Half-Life but I hear the SDKs are nearly the same so see if this helps you at all Moddb.com Edited by: Hatel3reed --
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Dec 15 2004 Anchor | |
Er...that's for mapping though :/ -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Dec 15 2004 Anchor | ||
awww I am teh stupid if it says maps in it I automatically think mapping Edited by: Hatel3reed --
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Dec 17 2004 Anchor | |
No problem, I'm just trying to make a good skin for the bottle in the molotov cocktail model -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Dec 21 2004 Anchor | ||
I think what you need is the code below in the vmt file that accompanies the model's texture.
.vmt files are just text which accompany the texture sharing the same name and defining material effects. I think the actual textual definition (Where the transperancy is)of the transperancy is in the alpha channel. Edited by: J1mmmy |
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