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Effin transparency maps... (Forums : Development Banter : Effin transparency maps...) Locked
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CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Dec 15 2004 Anchor

I haven't screwed around yet enough to know this simple question...

What do I have to do for an effin transparent item in HL2!

For the love of God, my tinkering has failed.

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Dec 15 2004 Anchor

I do believe it is in the tutorials its called making textures trasparent I do believe give me a second and I will find a link to it...

EDIT: Well it is for Half-Life but I hear the SDKs are nearly the same so see if this helps you at all Moddb.com

Edited by: Hatel3reed

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CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Dec 15 2004 Anchor

Er...that's for mapping though :/

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Dec 15 2004 Anchor

awww I am teh stupid if it says maps in it I automatically think mapping :(
/me = teh stupid head

Edited by: Hatel3reed

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CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Dec 17 2004 Anchor

No problem, I'm just trying to make a good skin for the bottle in the molotov cocktail model :P

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Dec 21 2004 Anchor

I think what you need is the code below in the vmt file that accompanies the model's texture.

"VertexLitGeneric"
{
"$model" "1"
"$basetexture" "your texture here..."
"$surfaceprop" "metal"
"$alphatest" "1"
} 

.vmt files are just text which accompany the texture sharing the same name and defining material effects.

I think the actual textual definition (Where the transperancy is)of the transperancy is in the alpha channel.

Edited by: J1mmmy

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