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Dynamic Weather_system | Locked | |
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Sep 17 2014 Anchor | ||
Making realistic and dynamic weather in your levels as simple as drag'n'drop. Download Video Support IndieGoGo campaign What is the Weather_system: Weather_system - is a generator of realistic weather effects for CryEngine 3. Weather_system utilizes and improves existing weather and atmospheric effects, adds new and unites them within fully configurable Weather_profile tool. Weather profile unlocks the ability for designers to fully control any of the available system effects, for example fog or rain, their simulation factors, strength, speed etc. Weather_system supports Lua, FlowGraph, Console and XML scripting, giving designers the ability to create complex chains of Weather profiles, and making weather acting unpredictable and realistic. Main features: * Full randomization and generation of any weather and atmospheric effect. * Smooth runtime TimeOfDay definitions transitions. * Simulation and generation of dynamic clouds. No need to setup clouds by hand for every level. * Improved lightning effects. * Rainbow effect. * Full scripting support: Lua, XML, FlowGraph or console. * Completely free assets shipped with the system.
* Documentation: Added new chapter: "Randomization factor".
Update, added images. Today guys i would like to demonstrate you one of my spectacular experiments with dynamic Weather_system. For few of you who curios about how its done take a look into mini Tutorial #5 at this thread Also I've started InideGoGo campaign: If you care about future of the project support it. Mini Tutorial #1: "Usage of Weather_sys:Filter flow node" 1) Put on your level couple of weather_profiles by using drag and drop. 2) Switch Auto_setup on each of them and tweak any other setting of your choice. 3) Create flow graph on any of them and open it. 4) Drop Entity:Info, Weather_sys:Filter and Game:Start. 5) Connect them as showed on picture above. 6) Assign one of the Weather_profiles to Entity:Info. 7) Now you can jump into game and see that profile you added to Filter is ignored by weather_system, even with Auto_setup enabled. This node could be useful in situations when you don't want to, for example, sunny day profile get automatically applied in dark locations. Edited by: nolanloh |
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