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Dynamic Weather_system (Forums : Development Banter : Dynamic Weather_system) Locked
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Sep 17 2014 Anchor

Making realistic and dynamic weather in your levels as simple as drag'n'drop.

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What is the Weather_system:

Weather_system - is a generator of realistic weather effects for CryEngine 3.

Weather_system utilizes and improves existing weather and atmospheric effects, adds new and unites them within fully configurable Weather_profile tool.

Weather profile unlocks the ability for designers to fully control any of the available system effects, for example fog or rain, their simulation factors, strength, speed etc.

Weather_system supports Lua, FlowGraph, Console and XML scripting, giving designers the ability to create complex chains of Weather profiles, and making weather acting unpredictable and realistic.

Main features:

* Full randomization and generation of any weather and atmospheric effect.

* Smooth runtime TimeOfDay definitions transitions.

* Simulation and generation of dynamic clouds. No need to setup clouds by hand for every level.

* Improved lightning effects.

* Rainbow effect.

* Full scripting support: Lua, XML, FlowGraph or console.

* Completely free assets shipped with the system.

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New Version 1.7

* Documentation: Added new chapter: "Randomization factor".
* Documentation: Added new chapter: "Rainbow settings explained".
* New feature: Filter.
* New feature: Volume clouds.
* New feature: Dynamic sun flares.
* New feature: Addition control of time of day settings.
* Fixed: minor bugs.
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Update, added images.

Today guys i would like to demonstrate you one of my spectacular experiments with dynamic Weather_system.
No more words just watch video and tell what you think about it.
Vimeo.com

For few of you who curios about how its done take a look into mini Tutorial #5 at this thread
Crydev.net

Also I've started InideGoGo campaign:
Igg.me

If you care about future of the project support it.

Mini Tutorial #1: "Usage of Weather_sys:Filter flow node"

1) Put on your level couple of weather_profiles by using drag and drop.

2) Switch Auto_setup on each of them and tweak any other setting of your choice.

3) Create flow graph on any of them and open it.

4) Drop Entity:Info, Weather_sys:Filter and Game:Start.

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5) Connect them as showed on picture above.

6) Assign one of the Weather_profiles to Entity:Info.

7) Now you can jump into game and see that profile you added to Filter is ignored by weather_system, even with Auto_setup enabled.

This node could be useful in situations when you don't want to, for example, sunny day profile get automatically applied in dark locations.
Or if you wish to make rainy and cold weather in your mountains only.

Edited by: nolanloh

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