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Dynamic Multi-Res UI Scripting in Unity3D (Forums : Development Banter : Dynamic Multi-Res UI Scripting in Unity3D) Locked
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May 13 2015 Anchor

Hello all! I am back again with some new video updates for the dynamic / multi-res UI scripting series!

For an introduction to Unity3D's UI system tools.
Images, Buttons, & Anchors

To learn how to make dynamic tool-tips / notifications.
Tooltips and Notifications

To script a button branching system.
Button Brancher Part 1
Button Brancher Part 2

To script the button reveal animations for the button branching system.
Button Brancher Part 3
Button Brancher Part 4
Button Brancher Part 5

To learn how to use the button brancher to set up your own custom menu layouts.
Button Brancher Part 6

We hope you enjoy these tutorials. The dynamic UI series will be coming to a close this weekend with page transitions - so look forward to that!

We also want to announce that we are going to be running a tutorial series on various kinds of character/camera controller systems. We have some in mind already that we want to show - but we invite you to share your thoughts about a particular type of controller you might want to hear us talk about in a tutorial.

We just finished our dynamic menu series. Just because we are finished doesn't mean we wouldn't like to hear your feedback though! :)

You can click here to watch the full playlist on how to create a dynamic, multi-res menu.

The system we leave you with is fully extensible. If you need any help with how to customize it for your own menus, feel free to ask us.

Edited by: renaissanceCoder1

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