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Custom, open-ended pixel era RPG 'engine' | Locked | |
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Dec 25 2014 Anchor | ||
While I'm pretty sure I'm not the first one to try thinking of classic RPGs in a more deconstructing sense, I think the customization options I have in mind could be enough to make the idea stand out from just quirky indie RPGs and would help it appeal to a diverse audience in a number of different ways. Below is a tiny summary of the ideas I have in mind. I'm amateur at game-making though, at most I know a little bit of platform-based programming, so if I only leave this out there, it'll probably stay as an idea and nothing but that. Still, feel free to ask more, comment, point me to resources that might be helpful or even offer your help if you find the idea interesting to work with. Open-ended pixel-era RPG
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Jan 2 2015 Anchor | ||
Sounds like a pretty standard over-reaching indie game to me. Uniqueness tends to come from a new theme or startling mechanic. Rogue had a new mechanic, Ridiculous Fishing has a new mechanic. What do you have that they don't? Edited by: JujuAdams |
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Jan 3 2015 Anchor | ||
Yeah, just looking at the first few things you plan to do with the game lets me know you probably want way too much, especially for a first game. Your looking at a ton of code, and while its not a terrible thing to dream it is frustrating to overreach yourself. I suggest if you really want to do these things, start by making a simple RPG pixel era game to see how hard that is, and then if you feel its something you can do, move on into ever bigger and better things. |
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