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Custom, open-ended pixel era RPG 'engine' (Forums : Ideas & Concepts : Custom, open-ended pixel era RPG 'engine') Locked
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Dec 25 2014 Anchor

While I'm pretty sure I'm not the first one to try thinking of classic RPGs in a more deconstructing sense, I think the customization options I have in mind could be enough to make the idea stand out from just quirky indie RPGs and would help it appeal to a diverse audience in a number of different ways. Below is a tiny summary of the ideas I have in mind.

I'm amateur at game-making though, at most I know a little bit of platform-based programming, so if I only leave this out there, it'll probably stay as an idea and nothing but that. Still, feel free to ask more, comment, point me to resources that might be helpful or even offer your help if you find the idea interesting to work with.

Open-ended pixel-era RPG

  • randomized maps, NPCs, monsters...
    (addable expansions, write-your-own, community stories)
  • Go save the world, (or enslave
    it!) seek treasure, live as a soldier, merchant, villager etc.
  • Create a character of your liking
    or just randomize! You can be anything from a little girl to and old
    man, even a monster. Live the life of an innocent Slime or become
    the Demon Lord himself!
  • Turn-based combat systems,
    trading, crafting, agriculture, creature taming...
  • Quirky gaming humour, touching
    life-sized stories, or dark epics and secrets, what you find is up
    to your actions and choices.
  • Recruit party members, find love
    with romance-able NPCs or make enemies, competing with your personal
    nemesis.
  • No play-through is similar to
    another, even a saved game can be branched towards multiple
    different directions, each with a completely different ending.
Jan 2 2015 Anchor

Sounds like a pretty standard over-reaching indie game to me. Uniqueness tends to come from a new theme or startling mechanic. Rogue had a new mechanic, Ridiculous Fishing has a new mechanic. What do you have that they don't?

Edited by: JujuAdams

Jan 3 2015 Anchor

Yeah, just looking at the first few things you plan to do with the game lets me know you probably want way too much, especially for a first game. Your looking at a ton of code, and while its not a terrible thing to dream it is frustrating to overreach yourself. I suggest if you really want to do these things, start by making a simple RPG pixel era game to see how hard that is, and then if you feel its something you can do, move on into ever bigger and better things.

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