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Custom Character-Camera Controller in 20 Minutes | Locked | |
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May 21 2015 Anchor | ||
Hello coders. Here is the kick-off tutorial for our new character controller series. In this series we plan to go in depth into some of the most common character controllers - including the cameras that accompany them. There will be a 3D series and a 2D series (coming up next month). As always, enjoy! And leave feedback. Here is part two of the series, where I will teach you how to code jumping functionality in C#. Unity3D Character Controller - How to Jump Looking forward in this series, we will be dealing more with camera manipulation and collisions. Hope this helps someone, enjoy! Here is part three. You will learn how to extend the CameraController class to enable zooming and orbiting around your camera's target. Edited by: renaissanceCoder1 |
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