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Creepy Mickey 31/10/15 (Forums : Development Banter : Creepy Mickey 31/10/15) Locked
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Oct 30 2015 Anchor

TOMORROW AT 17:00 UTC+1/ 5 PM UTC+1. HIDE YOUR BEDSHEETS!!
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"
Creepy Mickey" is a puzzle game about scaring people by using the sorrounding environment.
Developed with GameMaker Studio.

In order to proceed to the next level, the player must figure out the best way to "Scare" and then "Take Care" of every NPC in the level.
Items scattered throughout the level and environmental elements must be exploited in a correct combination, in order to resolve an NPC.

NPC in a "Normal Status" have their own behaviour, but as you scare them, they might perform some actions, change their current position or even modify their behaviour.
Basically there are 2 types of Items, Scaring Items, and Deleting Items.
Scaring Items will scare the NPC changing it's behaviour, and Deleting Items will definitely "Take Care" of that NPC once he's scared enough.
Once the player managed to "scare" enough the NPC, he can proceed to "Take Care" of that NPC.

If you're interested in our game, please contact us : barloqueteam@gmail.com you'll find more detailed Informations in the "Creepy Mickey Infos".

The Game has its own story, wich develops over 10 groups of levels.
For each group completed, a part of the story is revealed.

Barloque.

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YoutTube (CYMY Trailer).
youtube.com/channel/UCap_ZNldUIEeriTwF5eosGg

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