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Composing Adaptive Music (Non-linear) (Forums : Sound Design & Composition : Composing Adaptive Music (Non-linear)) Locked
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Feb 10 2017 Anchor

Composing Adaptive Music (Non-Linear)


Hey everybody, this is Love Jester from AKAudio.com We are a sound design studio based out of the US and Russia. We would like to share some of our secrets that we use when composing music for video games. In this case we composed non-linear music that is adaptive to live gameplay.


Here is a video we created showing our techniques that we used.

  • Themes
  • Instrumentation
  • Transitions
  • Sound Design

When composing music, you must remember to stick to the theme of the game. In this case we wanted to portray a magical atmosphere with a few aspects of horror since the game is about a baby who dreams of fighting off toy enemies.

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Instrumentation includes woodwinds that are set to the tempo of the enemies when they walk. You can hear that we implemented a Celesta to help keep the music "magical"You'll notice the instrumentation changed while we kept the same musical motif implemented by adding brass. The transitions are always short and include a tempo change. The end transition also changes to a slower tempo.We incorporated a randomized Volume and Modulation wheel to help to keep the sounds effects fresh and new. You can contact us with any questions and job inquiries at audio@akaudio.com or visit our website at AKAudio.com

Hope to do business with you soon!!

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