Title
None as of yet. Keep in mind this is just a little idea and I'd like to see if anyone would be interested in helping out.
Plot/story
None as of yet. The setting would be your standard gritty sci-fi thing, with most of the levels probably being set in drifting abandoned spaceships or something to that effect.
Website address
www.vustudio.com is currently under construction, though we have temp forums at www.vustudio.moddb.com..
What is needed
At the moment, we have no one but myself and 1 tentative member who I'm not too sure about. We would need: Mapper, modeler/animator, coder, texture artist, Tech Lead, Interface/gfx artist.
Concept
The game revolves the idea that, in the distant future, long-distance space-travel is a common thing, and, unfortunately, so are mishaps when it comes to hyperspace jumps and whatnot. So, more often than not spaceships end up crashing on uncharted planets, or being stuck in orbit around some unknown star. Obviously, the conditions wouldn't be too pleasant and have strange effects on the travelers. The actual gameplay has players on teams, or inan every-man-for-himself style game, where instead of picking a gun players choose a mutation when they spawn (Your basic weapon would be fists, obviously some mutations would change that). Some mutations would include claws, increased speed, increased jumping ability, cloaking, acid spitting, whatever. As you killed enemies, you can walk over their bodies and evolve their mutations as well. But, for each new mutation you acquire, you 'bounty' goes up one. When you get killed, the player that kills you gets points equal to your bounty number, so basically the more mutations you get, the more powerful you are, but the more people that want to kill you! Once you die, you start over with just the one Mutation.
Contact Email
If you're interested, you can contact me at EvilFish17@MSN.com