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Cleril Calamity Studios: My Name Is Addiction (Forums : PC Gaming : Cleril Calamity Studios: My Name Is Addiction) Locked
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Jun 26 2013, 9:36pm Anchor

Cleril Calamity Studios is a one-man indie developer bringing to you a visual novel by name of "My Name is Addiction."

I've made a news post about it here: Desura.com

Any questions please feel free to ask here or preferably on the news post.

I'm looking to simply learn what interest there is for this as this will be my first ever paid-for product.  Information on that can be found in the news post.  I'm also looking to help commit myself to work on it by getting a community around it in order to motivate me since I am one man here.

Information is from July 2nd 2013

The game contains 63 screens of dialogue.
These screens contain a total of 710 words,
for an average of 11.3 words per screen.

Current size: Around 80 MB.

There are currently 16 drawings finished.  I expect between 30-40 when the novel is complete.  This does not include the wallpapers which are their own unique drawings.

Thanks for your time, of course!  Images from the novel below!  More interest, more reveals (although they may not be images):

Edited by: Cleril

Jun 28 2013, 6:38am Anchor

Hi everyone this is the
IT seems not a little remarkable that Italy, which pro- duced the earliest and finest specimens of romantic poetry, should scarcely have furnished a single prose romance of chivalry. This is the more remarkable, as the Italians seem to have been soon and intimately acquainted with the works of the latter description produced among the neighbouring nations. Nor does this knowledge appear merely from the poems of Pulci and Boiardo, hut from the authors of a period still more remote, in whom we meet with innumerable allusions to incidents related in the tales of chivalry. Dante represents the perusal of the story of Lancelot, as conducting Paolo and Fi-ancesca al doloroso passo (Inf. c. 5), and elsewhere shows his acquain- tance with the fabulous stories of Arthur and Charlemagne (Inf. c. 31 and 32, Parad. c. 16 and 18). Petrarch also appears to have been familiar with the exploits of Tristan and Lancelot (Trionfi, &c.). In the Cento Novelle Antiche there exists the story of King Meliadus and the Knight without Fear ; as also of the Lady of Scalot, who died for love of Lancelot du Lac. There, too, the passion of Yseult and the phrensy of Tristan are recorded ; and in the sixth tale of the tenth day of the Decameron, we are told that a Florentine gentleman had two daughters, one

Jun 28 2013, 9:09am Anchor

=_= hmm... Oh! Hey Cleril!

This guy is legit, can vouch for him. Even if his game's might be a little iffy, that's the opinion of little old insensitive me.

Jun 28 2013, 10:01am Anchor
somonels wrote:=_= hmm... Oh! Hey Cleril!

This guy is legit, can vouch for him. Even if his game's might be a little iffy, that's the opinion of little old insensitive me.


Howdy good fellow!

Iffy is an understatement when it comes to this project, especially since it's a paid-for product. :D

I'm confident though, enough that I'm chugging along with development.  Thank you for the support!

Edited by: Cleril

grouchbag
grouchbag I art grouchier than thou.
Jun 29 2013, 9:17am Anchor

Well,good luck! 8)

--

"sweet"  little old lady

Jun 29 2013, 10:55pm Anchor
grouchbag wrote:Well,good luck! 8)

As promised, more interest, however little, will be rewarded with more information.

Three images in the OP now, embedded on the post for your viewing pleasure.

grouchbag
grouchbag I art grouchier than thou.
Jul 2 2013, 9:19pm Anchor

Very nice indeed!You show a lot of talent. :D

--

"sweet"  little old lady

Jul 2 2013, 9:44pm Anchor
grouchbag wrote:Very nice indeed!You show a lot of talent. :D

Prefer the word skill though I thank you for the compliment.  I didn't start drawing until college.  I'm a computer graphics major (if that wasn't obvious) :3

Sadly, going to wait and see if more folks get gathered in here before I reveal anything more.  I will however, entice folks to post here perhaps, and show their interest.

Thus far in development the first 5 minutes of the novel are essentially done.  The build thus far:

The game contains 63 screens of dialogue.
These screens contain a total of 710 words,
for an average of 11.3 words per screen.

Current size: Around 80 MB.

There are currently 16 drawings finished.  I expect between 30-40 when the novel is complete.  This does not include the wallpapers which are their own unique drawings.

grouchbag
grouchbag I art grouchier than thou.
Jul 5 2013, 7:54pm Anchor

You are welcome.You are also a very highly skilled developer. :D

--

"sweet"  little old lady

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