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Choosing engine for game (Forums : Coding & Scripting : Choosing engine for game) Locked
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Nov 14 2015 Anchor

Hi all

I'm a single developer working on my first indie game. It's not my first game project but I would say it's my first serious attempt trying to plan carefully and concider what I've learned through several failed projects before. It will be an FPS kind of game but with a new twist. So concider it a first person multiplayer game. I intend to build as much of it as possible myself and use freelance help if needed. The game could be built as a mod but I'd like to be allowed to distribute it as a unique stand-alone game when it's finnished. Right now I'm concidering what engine to pick. I have most experience using Unity, which I love. Haven't seen any good example of really good multiplayer FPS games made in unity though. And it seems most examples use external libraries like Photon Cloud. UDK seems less easy to pick up and start using but a lot of awesome FPS games have been made using it so I guess the networking is good on it?

Which engine do you think will be the best option? I'm still leaning towards Unity but please give me your input on this? I guess it's a topic that's been discussed a million times already but I'd really like some help.

/ R

Nov 14 2015 Anchor

I do not see anything wrong with using Unity and there are many good examples out there if you look hard enough, for instance... Youtube.com

Also photon is not required, you can make an online game without it, photon is just a nice alternative just like smartfox is.

Nov 14 2015 Anchor

If you're using Unity, why change? Unity can convert the compatibility of your game for use with every platform, including consoles. (Probably the paid for version though).

With that said, no point in me listing any full, free graphic engines here. :)

Sometimes, a good API set will do...even if it's not structured into a true graphics engine. (Like what I use). Of course, if something's lacking in a raw API set, you'll have to write your own extension module.

I think what happens with a lot of young developers is... They put too much faith in the graphics engine alone. What I mean by that is, some newer developers feel having a superior graphics engine automatically mean having a superior game. Not true. I can take a free so so graphics engine and develop a title that looks like it was made with a serious engine and budget.

It really comes down to what you put into development...regardless of what you use for development in your studio (where ever that may be).

Dec 17 2015 Anchor

Unity e has a complete and free FPS constructor in Asset Store >> Complete Project >> Systems. There may be something similar for Unreal to. Having a look at these inside their respective engines might help you make a decision as to what suits you.

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