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Ceiling Lighting Problem in Unity | Locked | |
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Jul 8 2013 Anchor | ||
Hello there Community, (Right Click>Open image in new tab, to see it clearly) Now, these are my options and settings for the Light: And these are my settings for the Ceiling Mesh. I hope someone can help me on this as I've spent hours trying to figure it out! |
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Jul 8 2013 Anchor | ||
In crease the strength/radius, turn off shadows, or move the light down. |
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Jul 8 2013 Anchor | ||
@Squared55 Increasing the Intensity or the Range don't help. |
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Jul 8 2013 Anchor | ||
I find that moving it down/away works fine; players (and likely you given enough time) won't notice. If you must, add a lens flare in the proper position. The lights in my game are about a foot in front of their light source; the lights in the second picture are in front of the monitors by several meters. I can provide more examples, if you want. Or, you could use lightmapping and increase the light bounces. Edited by: ANumberSquared |
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Jul 8 2013 Anchor | ||
I could move the Lights lower, but the following problems show up, This is getting really annoying because as you notice, the dark corners make it look unatural :/ |
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Jul 8 2013 Anchor | ||
Does that problem persist if you only move it down a little bit? Also, I said Lightmapping, not unlit. I beleive there is a way to disable a lightmap at a specific index via script, although I'm not 100& sure. Or, maybe put tiny lights in the corners? Edited by: ANumberSquared |
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Jul 8 2013 Anchor | ||
Moving it down or up won't help. |
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Jul 8 2013 Anchor | ||
Step 1: Open the lightmapping window under "Windows" Look here as well : For disabling the lights, well: Edited by: ANumberSquared |
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Jul 8 2013 Anchor | ||
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