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Feb 12 2017 Anchor

Hi all!
I've recently released Card Quest and I'm trying to spread the word!
I hope you give it a try if you like what you see!


Card Quest:

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.

Diverse Classes:
Play as a Rogue, Fighter, or Wizard. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your fighter into a Berserker or a Paladin and your wizard into a Pyromancer or Necromancer!

Powerful Equipment:

Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities.

Streamlined Progression:

Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations.

Fantastical Dungeons:

Dungeons to explore. Traverse a city cursed with an undead plague and a dwarven mountain full of dangers and treasure, each with over 12 different areas to explore and lots of items to unlock!

Challenging Enemies:

Fight over 25 different bosses and more than 90 enemies! Many of them with unique skills that require creative strategies to defeat.




Edited by: CardQuest

Feb 13 2017 Anchor

I love collecting cards, running dungeons and rouge-likes. Curse you for making a game that looks so addictive and pricing it so affordably!

Feb 13 2017 Anchor

Thanks for the support Thr111! :)

Feb 13 2017 Anchor

Thanks for the support Thr111! :)

Your welcome, well I bought it and its pretty addicting just like I thought it would be. The rouge and wizard take some getting used to but the soldier is pretty straight forward. You may want to extend the tutorial a bit, if possible look at the tutorial for the Pokemon Trading card game for game boy. That tutorial may be too much for your game but still its worth looking into to. Also, maybe recover a (very small) bit of health between stages.

Its good, Gwent good ;). Best of luck advertising it.

Feb 14 2017 Anchor

Thanks a lot! I hope you can get many hours of fun out of it! :)
We'll take a look at that tutorial you mention! ;)
We're actually preparing a new training section to help new players learn the right game mechanics. As some sort of extended, challenge-based tutorial. Hopefully that will be enough!

Feb 16 2017 Anchor

After playing the game for more then 12hrs now, I do have some suggestions about the tutorial. Why not start the player out with a very simple trinket, something that recovers 1 or 2 energy and can be used 1 or 2 per combat. Nothing game breaking, but something they can use to learn the basics. Also pointing out the mulligan option, and how to discard and draw cards using the deck, also why those are useful. After playing the game a bit you learn how to use them, but first you need to see them (the flashing may not be enough) and realize why it would be useful to discard cards.

Still really liking it, but poison, curses and automatic damage are bitches.

Feb 19 2017 Anchor

Glad you're still liking it Thr111!
Thanks for the suggestions, the new tutorial will actually deal with all those things and more. :) We wanted to help players better understand concepts like the mulligan and chaining and cycling cards (discarding and drawing). Also, when you beat the new tutorial you'll be unlocking a minor item so that you start the game with something already in your hands. :)

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